WinType
From AGEWiki
There are 3 possibilities of handling the end game in the AGE engine. This is handled by the rule rulNationalMorale
rulNationalMorale = 0 (or alias $morNoMorale if defined)
The end game works as in morMoraleWinByOj, but there is no morale effect in the game (BOA1).
rulNationalMorale = 1 (or alias $morMoraleWinByOj if defined)
Is used in WIA and ROP, here the national morale is not used to win. In these games, you must hold x out of y Strategic Cities (holding all cities is not required to win, the exact number is determined by SetWinLevel and you must hold ALL objectives listed for your faction, for this scenario (scripters will use SetObjectives and ChgObjective to alter these lists, which are custom to each faction).
rulNationalMorale = 2 (or alias $morMoraleCanWin if defined)
Is used in AACW and NCP. The National Morale is the sole measure used to win in these games. Victory Points are still used for various usage, but are not a condition to win.
rulNationalMorale = 3 (or alias $morMoraleWinByVp if defined)
Is used in VGN. The national morale is used for various purposes (military morale and such) but is not used to win. Here, a ratio compared to the faction just behind you in VP total (which is named Prestige in VP). You'll use SetWinLevel to indicate this ratio, for each nation. i.e if GBR has a coefficient of 300, then it must be first in Prestige and have 3 time as much as the second to win.
For all these cases, the rule Sudden Death can be on or not, this rule is not directly tied to the 3 settings above.
Note: For each game, there exists a default value, that is why you won't see the entry rulNationalMorale in GameRules.opt.
Levels of victory and defeat
4 levels are handled:
- Major Victory, Minor Victory, Minor Defeat, Major Defeat.
- Minor Victory can be reworded (in LocalStrings_XXX.csv for each game) to be ‘Victory by VP’, same for Minor Defeat.