National Morale is used to represent the willingness of a civilian population (and its military forces) to ‘continue the fight’. Having a high National Morale total indicates that a populace is more inclined to support the war effort; a low National Morale total is an indication that the people are close to giving up.
In some AGEOD games (AACW, RoP, NCP), a high National Morale may trigger an Automatic Victory while conversely a low National Morale may trigger an Automatic Defeat. In these games, winning a scenario by reaching the Automatic Victory threshold should be viewed as a Major Victory whereas winning by virtue of having more Victory Points is a Minor Victory.
National Morale is also used to modify unit cohesion, the production of supplies, and the accumulation of money.
Calculating National Morale
Each side (e.g. FRA or GBR) is given a National Morale total at the start of each scenario. As with Victory Points, National Morale is calculated each turn and a running total is displayed in the top left corner of the Main Screen. Unlike Victory Points, however, a player’s National Morale total can be (and often is) reduced by events that occur during a turn.
- Need a table here
National Morale and Unit Cohesion
National Morale affects unit cohesion (reflecting the fact that military forces with high morale are generally more combat-efficient). A high National Morale also increases the speed at which Cohesion is recovered. For every two NM above 100, a unit’s maximum cohesion total is increased by 1%. For every two NM below 100, a unit’s maximum cohesion total is reduced by 1%.
National Morale and Supply Production
National Morale affects the amount of supplies produced by supply sources. For every two NM above 100, the amount of supplies produced by a supply source is increased by 1%. For every two NM below 100, the amount of supplies produced by a supply source is reduced by 1%. For example: A side which has a National Morale of 80 (i.e. 20 points less than 100) would experience a 10% reduction in unit cohesion. In addition, the overall number of replacement troops available would also be reduced by 10%. Supply sources would produce 10% fewer supply points.