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EvalUnqUnit
From AGEWiki
EvalUnqUnit | |||
Syntax EvalUnqUnit = Name; [FixValue]; [NOT] Description Tests if a given unit is present in the game and if it is fixed (locked in place). NOT reverses the result. Example EvalUnqUnit = Stonewall Bde;NOT This condition will be considered fulfilled if the unit identified as "Stonewall Bde" is not in the game.
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Parameters
String; Name of the unit as defined in the game Setup or in an Event.
String
String ['NOT']; logical NOT
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