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Unit

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Units are the basic playing pieces of AGEOD games and can represent anything ranging from a leader, a regiment or a battery (single-element units), to multi-regiment brigades or divisions. Units are in turn collected into Groups (or stacks), which represent forces of any size.

. A game Unit consists of some gathered elements (choosen by the game, and the player can't change them). (Corps and Armies are not simple units, however they include their Corp or Army general unit. Corps and Armies are forces which are including a leading general unit and generaly its staff and guard units.)

. A player unit is the composed unit: a unit (such as Division) composed by the player using the basic game Units. The player can dismantle it, or compose it differently. (Corps and Armies are nor composed units, however the player chooses what's in. Corps and Armies are leading stacks, groups of units.)


Contents

Element attributes

Each element has a range of attributes that determine how it performs in combat and other situations.


Unit characteristics and information

Fixation

There are several states that represent how free a unit is to leave the region it currently is in:

Free
Unit can move freely. This is the default state if none is given.
Fixed
The unit must remain in the region for a number of turns (usually stated)
Static (Permanently fixed) 
The unit has to remain in the region until it is attacked, or released by an event.
Totally Static (Permanently fixed) 
The unit will remain in the region whatever happens. They may die on the place rather than retreating. To see them : those units don't display the sentence "...remain in the region until it is attacked".
Emplaced
Some units have the "emplaced gun" special ability which means that they move very slowly, even if unfixed.

Note that a fixed unit inside a city will only become unfixed if the city is besieged or assaulted.

Raising units

See reinforcements

Repairing units

See replacements (for land units) or ship repair (for naval units)

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