Naming Stacks and Combined Units
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In general, these parameters are defined for each Faction in the \GameData\Factions directory.
Contents |
STACKS
Old Naming conventions
- LandHQsName Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
- LeaderForce A force with a leader, any size. (DEPRECATED under new naming convention)
- ForceName A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
- DetachName Same, leaderless but a small stack.
- FleetName A fleet of any size with or without a leader.
- GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
- UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....
New Naming conventions
As of September 14, 2010
- LandHQsName AS ABOVE: Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
- ForceName AS ABOVE A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
- DetachName AS ABOVE Same, leaderless but a small stack.
- FleetName AS ABOVE A fleet of any size with a leader.
- LeaderFleetName NEW A fleet of any size without a leader.
- Leader3Force NEW A large force, out of CoC with a 3* leader.
- Leader2Force NEW Same, 2* leader
- Leader1Force NEW Same, 1* leader
- Leader3ColoForce NEW A large force, out of CoC with a 3* leader, but if the region is colonial.
- Leader2ColoForce NEW Same, 2* leader
- Leader1ColoForce NEW Same, 1* leader
- ColoName NEW Small, leaderless Stack in colonial region.
- GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
- UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....
Note: The parameter LeaderForce must be removed from the .fac files if you wish to use the newer fields, e.g "Leader3Force", "Leader2Force", "Leader1Force"...
Note: Armies, as 'army HQ part of the CoC, as in AACW and NCP' have their names drawn from the field GHQInfos
Example from VGN local strings
- fac_ForceName_GER = German Armee
- fac_DetachName_GER = German Force
- fac_LeaderFleetName_GER = ¤' Flotte
- fac_FleetName_GER = Flotte
- fac_Leader3Force_GER = ¤' Armee
- fac_Leader2Force_GER = ¤' Korps
- fac_Leader1Force_GER = ¤' Force
- fac_Leader3ColoForce_GER = ¤' Armee
- fac_Leader2ColoForce_GER = ¤' Force
- fac_Leader1ColoForce_GER = ¤' Expedition
- fac_ColoName_GER = Column
Units in privileged combine mode (an AACW division e.g)
- if LdrNameInHQ = 1, then it will uses strCombinedUnitWithLeader (read from the local strings) and insert the leader name in it. Example, Pickett's Division.
- Otherwise, 2 cases:
- if the leader has a flavorname (defined in Model), use it (option very rarely used)
- otherwise, use a free LargeCombiName (see faction file). See USA in AACW for example (as a side note, as the CSA is using LdrNameInHQ = 1, the LargeCombiName list is not used)