Leader Activation
From AGEWiki
At the beginning of each turn, every Leader undergoes an ‘Activation Check’. (These checks are made even if the Leader is currently not commanding any units.) Activation checks are made using a Leader’s Strategic Rating. The higher a Leader’s Strategic Rating, the greater chance the Leader will pass the Activation Check. Leaders who pass their Activation Check are considered ‘Active’ for the upcoming game turn. Likewise, Leaders that fail their check are considered ‘Inactive’. Forces without Leaders are always considered Active but suffer movement and combat penalties accordingly.
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Activation Check Modifiers
The Activation check is modified by the following conditions:
- +1 Strategic Rating: A Leader who was active during the previous game turn increases his Strategic Rating by one (1) for purposes of the Activation check.
- Variable: A Leader of a Corps that is located within the Command Radius of its Army HQ has his Strategic Rating modified by the Army Commander’s Strategic Rating.
- Note that a poor Army Commander can actually reduce the Strategic Ratings of his subordinate Corps Commanders.
Active Leaders
Leaders who are considered Active are indicated on the game map by having a white-colored envelope next to their TDM. Forces commanded by Active Leaders may move and engage in combat normally during the up-coming game turn.
Inactive Leaders
Leaders who are considered Inactive are indicated on the game map by having a browncolored envelope next to their TDM. Units and Forces commanded by Inactive Leaders may still move and engage in combat during the up-coming game turn, but they do so with penalties applied.
Restrictions Placed on Inactive Leaders
Inactive Leaders may only assume a Defensive or Passive Posture (not applicable for Naval Leaders). In addition, the following restrictions are placed on Inactive Leaders:
- Inactive units or Forces suffer a 35% reduction in their movement ability (i.e. speed),
- Inactive units or Forces suffer up to a 35% reduction in their combat efficiency if they engage in combat in hostile territory.
- Admirals are required to make Activation Checks each game turn. However, an Admiral who fails the Activation check is not prevented from assuming an Offensive Command Posture, only delayed in executing his movement orders.