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EvalPrisoners

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EvalPrisoners

Syntax  

EvalPrisoners = <FactionTag_or_XXX> ; <Operator> ; <Value>

Description

Evaluation and changing the number of prisoners. Prisoners are stored by faction tag, for each faction. You can evaluate the total (using faction tag XXX) or a specific tag, with this command.

See also ChgPrisoners

Note: The number of prisoners 'decay' by 3% each turn.



 

Parameters

FactionTag

The 3 letter FactionTag

Operator

one of: =, <, >, <=, >=, DICE

Value

Integer

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