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BlockState
From AGEWiki
BlockState | |||
Syntax BlockState = Value [;<AreaAlias>] Description Sets the accessibility ("This region cannot be entered in this scenario" messages) for the currently selected region or area Note: If an unlocked unit attempts to arrive (by event, etc) in a region with Blockstate = 1 or 2, the game engine attempts to find a valid region within 3 regions distance. If no valid region is found, the unit(s) will be destroyed. A unit arriving "locked" (fixed duration not = 0) will be placed in the blocked region. Example BlockState = 0 Current region is unblocked, fully available for play BlockState = 0 ; $New_England All regions in the area $New_England are unblocked, available for play. |
Parameters
Integer (0, 1 or 2)
Optional. A valid Area Alias. |