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AI.SetLandBuild

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Only works in Advanced Economy Mode

AI.SetLandBuild

Syntax  

AI.SetLandBuild = Value  or   AI.SetNavBuild = Value                                                      .

Description

This command alters how the AI calculates its military budget.You can, by having the total of the 2 variables different from 100 decrease or increase the overall spending of the AI in the military (if there is a need for a budget which is not about Military matters, like in VGN).

The actual values, in Land or Nav is also an indication for the AI on how to consider enemy threat. For example if Russia has a split of Land = 90 and Nav = 20, it means two things. First, Russia will mostly calculate its military budget based on Land Threat, and not Naval Threat (90 to 20 ratio). Second, the total being 110, Russia will spend 110% of its calculated military budget. This is a dynamically calculated budget, based on needs and threats. Meaning that if not threatened and at peace, the budget will be anyway low (and the contrary will be true if at war).

This is a high level command which is not dealing with how the AI picks a particular unit, see AIPoolRatios for that.

You can set SetLandBuild + SetNavBuild to be different than 100. If over 100, the AI will be more militaristic in build-up, if under 100, less militaristic, for the same threat level.


Examples:

AI.SetLandBuild = 40
AI.SetNavBuild  = 20

Built less militaristic, with emphasis on land threat.



 

Parameters

Value

Integer


revised 10:28, 27 October 2010 (CEST)

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