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Engagement Points

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The 'currency' used to 'buy' options that are earned by successful combat, captures, and by Merchants in certain ocean areas.

Also known as EP


Earning EP

Engagement Points (EP) are the currency used for Military and Diplomatic Options. They are earned in several ways:

  • Capturing of Objectives and Strategic Cities
  • Maintaining Merchant vessels in the Ocean Commerce areas
  • by event using ChgFacEngagementPts

Note: EP's are earned every turn, and are accumulated until 'spent' on Options. Merchant vessels and events produce messages telling you EP gain or loss, if any. Strategic cities give you 0.25 EP a turn (moddable), objectives produce from 0.1 to 0.3 each turn (moddable). You can see a list of all these sources in the Objective Page of the ledger.

Modding EP

The 'rates' that EP are earned can be modded by adjusting the parameters in EngagementPts.opt found in \Settings subfolder:

eptEngagementPtsStrat   = 25  
// Coefficient in per cent,engagementPts income from Strategic Cities:
(EngagementPts income) = (VP from Strat.Cities) * eptEngagementPtsStrat / 100)

eptEngagementPtsObj     = 0.1   
// Coefficient, EngagementPts income from Objective Cities:
(EngagementPts income) = (Class of Obj. Citiy) * eptEngagementPtsObj   
// Types of Obj. cities: Minor = 1; Medium = 2; Major = 3;

eptEngagementPtsCaptObj = 100  	
// Coefficient in per cent, EngagementPts loss/income if an Objective is captured:
(EngagementPts change) = ObjValue * eptEngagementPtsCaptObj / 100

eptEngagementPtsOMBW = 10	
// Coefficient in per cent, EngagementPts income from OMB warfare.  

omwRunnerEngagementPtsCoeff = 2	
// Engagement Points income from ships with the *CommerceShip* attribute in the blockade OMB

omwMerchantEngagementPtsCoeff=2 
// Engagement Points income from ships with the *CommerceShip* attribute in the commerce OMB
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