Unit Maintenance Costs

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In PON, there is a rule that requires ongoing maintenance costs for units on the map.

Additionally, there is ongoing decay of Conscripts and Officers pools.

To control this rule, there should be an entry is Settings (usually in \Settings\GameRules.opt):

rulUnitMaintainance = 1 (to turn rule on)
or
rulUnitMaintainance = 0 (to turn rule off)



To regulate Conscript and officers decay, there should be included (usually in \Settings\GameLogic.opt):

// ***** MILITARY PRODUCTION AND DECAY *****

milMilitaryPoolVariationFreq 	    = 6   //every 6 turns
milPercUnitUpkeep		    = 1	  // % of each Unit cost that will be paid as "maintenance" upkeep
milMilitaryUnitUpkeepGobalCoeffH    = 20  // then multiplied further by this coefficient (x0.2)
milTrenchReductionUpkeep            = 10  // each trench level reduces by 10% upkeep cost (garrisoning & wintering)
milMilitaryUnitUpkeepMaxAttrition   = 25  // no more than 25% per phase

 // Conscripts base production coefficients, popbase * coeff / 100000
milConscriptBasePeaceProduction 	= 150 
milConscriptBaseLimitedWarProduction 	= 250
milConscriptBaseFullWarProduction 	= 350

 // Conscripts base decay coefficients, forcepool * coeff / 10000
milConscriptBasePeaceDecay 		= 75 
milConscriptBaseLimitedWarDecay 	= 100 
milConscriptBaseFullWarDecay 		= 125 

 // Officers base production coefficients, popbase * coeff / 100000
milOfficerBasePeaceProduction 		= 30 
milOfficerBaseLimitedWarProduction 	= 25 
milOfficerBaseFullWarProduction 	= 20 

 // Officers base decay coefficients, forcepool * coeff / 10000
milOfficerBasePeaceDecay 		= 200 
milOfficerBaseLimitedWarDecay 		= 300
milOfficerBaseFullWarDecay 		= 400
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