Unit Maintenance Costs
From AGEWiki
In PON, there is a rule that requires ongoing maintenance costs for units on the map.
Additionally, there is ongoing decay of Conscripts and Officers pools.
To control this rule, there should be an entry is Settings (usually in \Settings\GameRules.opt):
- rulUnitMaintainance = 1 (to turn rule on)
- or
- rulUnitMaintainance = 0 (to turn rule off)
To regulate Conscript and officers decay, there should be included (usually in \Settings\GameLogic.opt):
// ***** MILITARY PRODUCTION AND DECAY ***** milMilitaryPoolVariationFreq = 6 //every 6 turns milPercUnitUpkeep = 1 // % of each Unit cost that will be paid as "maintenance" upkeep milMilitaryUnitUpkeepGobalCoeffH = 20 // then multiplied further by this coefficient (x0.2) milTrenchReductionUpkeep = 10 // each trench level reduces by 10% upkeep cost (garrisoning & wintering) milMilitaryUnitUpkeepMaxAttrition = 25 // no more than 25% per phase // Conscripts base production coefficients, popbase * coeff / 100000 milConscriptBasePeaceProduction = 150 milConscriptBaseLimitedWarProduction = 250 milConscriptBaseFullWarProduction = 350 // Conscripts base decay coefficients, forcepool * coeff / 10000 milConscriptBasePeaceDecay = 75 milConscriptBaseLimitedWarDecay = 100 milConscriptBaseFullWarDecay = 125 // Officers base production coefficients, popbase * coeff / 100000 milOfficerBasePeaceProduction = 30 milOfficerBaseLimitedWarProduction = 25 milOfficerBaseFullWarProduction = 20 // Officers base decay coefficients, forcepool * coeff / 10000 milOfficerBasePeaceDecay = 200 milOfficerBaseLimitedWarDecay = 300 milOfficerBaseFullWarDecay = 400