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Console

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Using the console

In game, hit the ~ key (under ESC) or ² key (French Keyboard).

Use ? to get the list of commands. Type the command, then hit enter.

Close the console with same key used to open it.



Quit : Quit the Console
Stop: Stop current command
Clear : Clear the Console of its text.
--------------------
RgnCoo#: Alter Region Coordinate # (0 to xxx)
Doodad#: Alter Doodad Coordinate # (0 to xxx)
Doodad: Alter Doodad0 Coordinate
DynGx#: Alter Dyn Gx Coordinate # (0 to xxx)
Harbor: Rotate the harbor sprite
AutoTurn #: Set AutoTurn to this value (0 = Halt)
AIFlush ON or AIFlush OFF: Set AI Flush On Calc to ON or OFF
ForceDateTo YYYY/MM/DD: Set the date.
ForceEvent <EventName>: Event will trigger next turn.
Tech <TechUID>: Tech will trigger next turn.
NoRetreat <Round>: Prevent retreat until Round+1
SwitchFaction <FacTag>: Switch to this faction next turn.
ChangeFaction <FacTag>: Instant change to this faction (don't host!).
SpeedHosting <0, 1 or 2>: Debug mode only!
RndMapJump <Int Value>: Debug mode only!
RevealTI <0 or RgnUID>: Reveal a region or all (with 0).
DiploAdd <FacTag1 FacTag2 DiploUID>: Add a diplo entry.
ResetMilitancy <-1 or 0 to 100>: If not -1, reset militancy to this value, all regions.
CleanupLoyalty : Activate or disable the cleaning up of odd loyalties on all regions.
Regionsprite : Activate Region sprite edition

The game is turn based, so you must click on end turn to see the results.



RegionSprite

This command is a powerful tool to adjust the location of the "sprites" in a region (Harbor, City/Friendly force, Enemy Force, Pillage/Siege icon)

Region Edit Instructions

No sprite colored: move the mouse over the sprite of your choice.
A sprite pulsates in red: this will be the one selected if you left click
A sprite pulsates in green: this is the working sprite, drag it around.
Deselecting a sprite: right click.
You cant select a sprite if there is one selected, unselect before (on purpose).
This allow positionning the green sprite even on top of others sprites.
You can force the region to stay the same as the one previously selected with Shift.
This is particularly useful when trying to select a sprite totally outside its region.
Saving is done in real time to the .rgn file found in \GameData\Regions
To exit RegionSprite, call the Console again and give the command Stop

The game must include the folder \Graphics\SpriteEdit with 5 files. [folder is included in latest patches] SpriteEdit

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