Patchs officiels pour AJE et BOR ;
AJE ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of AJE patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Marius vs Sulla scenario:
- Juba king of Numidia event cancelled
- Plot against Hiempsal option will not be cancelled by Marius death
- Buying Replacements for Numidians and Mauretanians infantry units allowed.
- Fix to consequences of Optimates "No Answer" to the Peace of Dardanos proposal.
- Fix to Greek and Asian spies Pontic options
The Great Mithridatic War scenario:
- Fix to double Gaius Cassius Longinus in Placentia bug
- Small fix to Galatian alliance option (only active if Galatians are not attacked and unlocked)
- Fix to Pontic Alliance accepted event (PON fleet will now appear, with a probability of 75%)
The Roman Civil War (Caesar vs Pompey) scenario:
- Addition of AI agents to Numidian armies (to reduce tendency to go on naval invasions if controlled by AI)
- Correction to events related to Caesar to Egypt option: now he will go alone with his Legio VI Ferrata
- Correction to Pompey to Egypt option (now he will go alone)
- Fixes to the Numidian and Mauretanian alliance events and options (including possibility of activation beginning in March 49BC if conditions met)
- Small fix to end of Pacorus raid event
- Scythia Minor region now becomes locked if Thracia becomes neutral
Year of the Four Emperors scenario
- Fix small IA interest mismatch for Bononia.
Septimius Severus scenario
- Small fix to Clodius public enemy option (Off conditions, AI routine)
- Numerianus revolt event can only occur if Severus and Clodius are at war
- Fix to duplicate effects of Albinus and Niger death events and Severus proscriptions events
Year of the Four Emperors and Severus scenarios:
- Fixed links between Palmyrene, Corsote and Hemesa regions
Spartacus DLC scenario (if you have it):
- small fix: Lilybaeum now unlocked if revolt extends to Sicily
All scenarios
-Fix to an issue that was preventing the AI from using several options (specially military)
-Bad Trade Message Broadcasting improved.
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
BOR ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of BOR patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Third Samnite War scenario
- Rule Sudden Death turned ON
- Fix to Roman Dictator option regeneration
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones
Ager Gallicus scenario
- Etruria exercitus moved to Populonia (to avoid trigering of Dictator option)
- New option for SPQ faction: Deport prisoners (to gain VP)
- Vitricum region is now unlocked if the Insubrian support the Senones
Pyrhic Victories Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Roman Dictator option regeneration
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed
- Small fixes to locked/unlocked state of some regions in various events
All scenarios except FPW and Mercenary:
- Beneventum removed from the group of regions in which the presence of enemy units may trigger Roman Dictator option
First Punic War 264 BC and 256 BC scenarios:
- Fix to Roman Dictator option regeneration
- Option to sell prisoners added for both factions
- Significant reduction to availability of mercenary recruitment options for Carthage
- No replacements for Carthage mercenaries
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- Correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)
- Small fixes to locked/unlocked state of some regions in various events
First Punic War 264 BC scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul
- Fix to abandonment of Corvus option
First Punic War 256 BC scenario
- Fix to Carthage declaration of War to Numidia option
Mercenary War scenario:
- Fix to text of the people's choice of commander event
- Fix to locked/unlocked state of Syracusae in Hiero's support events
Spartacus DLC scenario (if you have it):
- Small fix: Lilybaeum now unlocked if revolt extends to Sicily
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
Bohémond