edm59 a écrit :Je l'ai acheté puis laissé sur le côté attendant les patchs correctifs. Je ne l'ai plus repris après faute de temps.
Plusieurs points m'ont laissé dubitatif :
déplacement des navires
déplacement dans les colonies
quasi absence de pertes de l'artillerie dans les combats (à croie que la contre batterie n'existe pas en 14).
Peu de visibilité sur les décisions.
Pas l'impression de manque de munitions qui pourtant dès 14 à jouer énormément sur le rythme des offensives. De manière générale, je n'ai pas eu le ressenti de faire de choix à cause de manque de ressources.
L'impression que les tranchées sont en carton. S'il suffisait de rassembler le stack "étoile de la mort" pour percer je pense que nos ingénieux généraux de 14 auraient percé en 1915.
Donc oui pour l'instant, je suis déçu peut être que des patchs ont amélioré certains points mais j'avoue ne pas avoir suivi l'actualité de ce jeu.
D'autres l'ont peut être fait ici.
Voilà le détail des deux derniers patchs mais le mieux est de te relancer un petit scénario.
Patch 1.02 RC5
Release Date: February 6th, 2014
Gameplay
Improved retreat logic.
stacks don't retreat from regions not having an offensive posture stack
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Decisions and partisans can remove only one depot level per try.
AttritionLoss stored for each group and displayed as a single message at end of turn (includes weather and wear&tear)
besieged group can't escape besiegers with evade roll
RC3
Evasion is pro-ratised to cohesion
Interface
better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
RC3
NEW: You can abort a move waypoint by clicking on the move roundel (where the travel time is displayed).
Several bug fixes related to the display of hits in the battle report.
AI
Ai fix on blockade run estimation
Engine
Improved game turn loading (-40% faction loading time, -15% overall hosting time)
RC3
Extra script command related to weather.
Fix to ai bug not replacing player properly
Fix to recurring crash on next turn (message about a pre-export crash).
Patch 1.03 rc3
Release Date: Q2 2015
Gameplay
Others stacks in a region are now listed with more details in the stack tooltip
Leaders of different nations, for the same side, don't compete anymore in the same chain of command
Traffic rule improved
absorbing a faction put back garrisons in newly gained cities
You now gain 5% MC in regions in all cases you have non passive units. Most of the time, winner also gets a significant portion of the loser’s MC, in case of battle.
Interface
losses of ships are now properly logged in the message panel
Forces Listing: more orders for the 'order column'. Can now be sorted
4 more indicators in battle report: failed morale, failed retreat, retreat attempts, full unit capture
promoting non stack leader bug fix
owner in region tooltip. neutral region indication / diplo
Historical setting, data and events
- Tweaked air parameters in GameLogic.opt to reduce lethality of air combat and balance losses more proportionately, while still allowing aces to have a noticeable upper hand.
- Reduced number of missions air units can fly in Models, and reduced AirCombat stats
- Implemented a change to the submarine warfare events, where if the ENT is AI controlled, GBR can take at most 1 loyalty point hit per turn, as the AI doesn't put enough emphasis on the importance of keeping transports in the Atlantic Box. This should minimize the effects vs the AI while still giving some incentive to maintain submarine efforts in the Atlantic.
- National Morale balancing events have been put into place to help wide discrepancies prior to 1916.
- Updated diplomatic option events to disable if used on the same turn the option off criteria fires (e.g., bug was occurring when Austria granted territorial concessions to Italy on the same turn Italy joined Entente). This is now corrected for all diplomatic events.
- Corrected Tank model to allow them to participate in Assaults (needed to properly use their Disrupt ability)
- Fixed an error in the 1914 scenario where French armies were not spawning correctly
Added end victory screens for Tutorial & Tannenberg
Engine
- Roughly 50% increase in turn processing speed!
Fix in precalculated regions list, resulting in AI being more passive.