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Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : lun. déc. 06, 2010 8:11 pm
par griffon
regardez ce que je trouve sur le site deux pages plus bas ! :lolmdr:

et ici il poste par une ou deux lignes max ! :chicos:

http://www.histoire-pour-tous.fr/forum/ ... -t722.html

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : lun. déc. 06, 2010 8:17 pm
par sylvain_pva
ah oui j'avais déjà remarqué qu'il était actif là-bas (je suis abonné aux actus d'histoire-pour-tous.fr via facebook :oops: )

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mer. déc. 08, 2010 4:31 pm
par Lafrite
Autre test :clap:
http://kriegsimulation.blogspot.com/201 ... th-of.html


Revolution Under Siege showcases all the ingredients that were used for the Soviet recipe of operational art. First, the realization that for a country with not enough troops to cover a long frontier, it will be impossible to assemble a single strategic offensive with the majority of the Red Army. A single strategic offensive in the form of a battle of annihilation was replaced by successive offensives carefully choreographed as to impact the enemy the most. That choreography was born out of necessity and is in essence operational art. "Eshelonaia voina", the use of troops in the offensive as they arrived from distant points via the railroad gave the Red Army military theorists the food of thought for what later will become an almost religious belief in the echeloning of troops. Concentrating troops at the point of the offensive was just the beginning, the issue of how to use them in battle was vital. There the Red Army realized that the attack and penetration of enemy defenses was no small feat. The penchant for "shock armies" that would deliver a narrow cut and a deep penetration of the enemy front would become a staple of the Red Army during World War II. The sore experience of a long, treacherous and thin front line of the Russian Civil War convinced the Red Army that preferably no segment would be left untouched and that if no "shock" troops were available in a front, the regulars would have at least to cooperate to the offensive with a penetration and shallow envelopment. The years following the Russian Civil War were ripe with military thought. Frunze, Tukhachevsky, Shaposhnikov, Kamenev, Triandafillov, you name it. No military doctrine comes from a vacuum. It all comes from campaign experiences. Revolution Under Siege is a premier display of all the issues that shaped modern Soviet military thought.

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mer. déc. 08, 2010 4:45 pm
par Kara Iskandar
sylvain_pva a écrit :ah oui j'avais déjà remarqué qu'il était actif là-bas (je suis abonné aux actus d'histoire-pour-tous.fr via facebook :oops: )
Bah il faut dire que j'y suis modo. :oops:

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. déc. 14, 2010 3:40 pm
par Lafrite
Patch Out

http://www.ageod-forum.com/showthread.php?t=19755

Revolution under Siege

December 14th, 2010 – Patch 1.01
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.


Code improvements and fixes
*You can now abort the construction of a unit, if you select his stack and hit ‘delete’ (suppr key for the French). This can work for all stacks containing just ordered units (and only them). You get full refund.
*Units’ abilities now display their ‘appliance’ (range of effect) by code.
* Entrench indicator now give more details (nearby the envelope icon, selected stack)
*No Winter map option in Options|System Tab, to reduce memory load on smaller config .
*Damages from lack of supply reworked (more logical) and reduced in impact.
*Air bombardment bug fixed
*More adequate sounds when using armored trains.
* Special operations now take only 2 turns and the end result can be seen in a tooltip.
* More precise ‘in construction’ indicator on unit (the red/white progress strip)
* Stacks remember their original setup name much better.
* You can no longer build depots with units in construction.
* Replacement interface get a slight overhaul for clarity of use.

AI Fix
* Major AI war plans improvements for all scenarios.
* AI now uses Regional Decisions better
* Better leader use
* Better build priorities
* Bug fixes in AI war plans in Polish War and Ice March scenarios
* AI doesn’t destroy anymore the railways of his allies.

New rules
* Revolts - The Green (peasants) faction can now trigger revolt dynamically in any region that has at least 51% loyalty to her.
* Ships replacements – Ships now use spare parts to be repaired. This prevents the code to use up money and war supply automatically for that. This was one of the reasons why your stockpile was always lower than expected on new turn.

Map and DB Fix

* Fixed missing rail link between Pskov and Porkhov
* Renamed "Moors" terrain to "Deep forest"
* Removed Blizzard weather in Deserts in summer months (defective sandstorm treatment)
* Fixed (moved) the rail destroy symbol in 15 different regions where it was not properly displayed
* Fixed an adjacency issue between Reka Volga and White-Volga canal preventing to use the canal for ships (4 files in GameData/Region)
* Fixed wrong assignment of some regions for weather
* Fixed missing railroad in region #246 Novorzhev (south of Pskov)
* Some generals could not lead troops even if they were leaders.

* Fixed some abilities values and symbols
* Fixed Rank values for CinC leaders and 4**** leaders
* Changed NATO symbols of conscripts infantry and cavalry to bear a C

* Added new graphics for some Southern Whites, Ukrainian, Partisan, Greens and Anarchists units

* Fixed some missing leaders images (as per OneArmedmexican remarks on the forum)
* Changed most models costs ($, conscripts and war supplies) to better balance the game's economy
* Adjusted some money income missing in key regional capitals and ports, also improved income to whites from British foreign aid.
* Doubled the VP cost of Western Allies troops to prevent/penalize suicidal behavior with them
* Fix assignment and colors of Siberian artillery (and a few other support units) and of DON replacements/minimap

* Renamed the Army CMN 77bto 75 mm gun (otherwise not showing in army mode)
* Added some of the new portraits made by OneArmedMexican on the forum
* Removed the Siberian restriction ability on most Siberian units except the truly locals (Cossacks, Asians)
* Fixed supply issue with Partisan cavalry (don’t need supply anymore)
* Fixed wrong name for Corrupted_Administration ability in the Alias files
* Fixed artillery and supply need to build redoubts and fortified lines (2 of each in the first case, and 4 in the second). In the Gamedata/Structures

Events Fix
* Several typos in event scripting fixed
* Added missing image for event Yudenich army
* Added missing image for event Prince Lieven and Krasnov (Drang scenario)
* Fixed EvalWSU error in event Irkutstk Factory
* Added events to influx Western financial aid to the whites
* Added missing texts for Yudenich Army event
* Added unblocking of Upper Donets in GC
* Added a British depot in Persia (with GC Event and at start of Kolchak campaign)

Pending (official 1.02)
* The major expenses of your nation will be monitored then indicated at the start of each turn.

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. févr. 01, 2011 1:05 pm
par Lafrite
Review chez http://www.armchairgeneral.com/revoluti ... review.htm :ok:
Passed Inspection: Fun and easy to play but hard to master; outstanding graphics and a wide variety of scenarios to include a massive grand campaign. An instant classic.

Failed Basic: Only someone not interested in the period or who dislikes strategic-level wargames could find fault with this game.

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. févr. 01, 2011 1:20 pm
par Boudi
La note générale et l'auteur de la revue, c'est pas banal :

Armchair General rating: 95%

About the Author:

Dr. Robert Mackey, LTC, USA(Ret) is a member of the adjunct faculty of the United States Marine Corps Command and Staff College and a former assistant professor of history at the United States Military Academy. He is the author of The UnCivil War: Irregular Warfare in the Upper South, 1861-1865, is a regular contributor to Military History and World War II magazines and blogs on the Huffington Post.

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. févr. 01, 2011 2:36 pm
par el_slapper
Le genre de personnage qui ne ratera pas une occasion de botter les fesses des rouges? Ou alors quelqu'un de plus subtil que ça?

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mer. févr. 02, 2011 12:06 pm
par GA_Thrawn
Y'avais au moins un marine que Boudi aurait apprécié. :mrgreen:

http://en.wikipedia.org/wiki/Smedley_Butler

J’ai effectué 33 ans et 4 mois de service actif, et durant cette période, j’ai passé la plupart de mon temps en tant que gros bras pour le monde des affaires, pour Wall Street, et pour les banquiers. En bref, j’étais un racketteur, un gangster au service du capitalisme. J’ai aidé à sécuriser le Mexique, plus particulièrement la ville de Tampico, au profit des groupes pétroliers américains en 1914. J’ai aidé à faire de Haïti et de Cuba un endroit convenable pour que les hommes de la National City Bank puissent y faire des profits. J’ai aidé au viol d’une demi-douzaine de républiques d’Amérique centrale au bénéfice de Wall Street. J’ai aidé à purifier le Nicaragua au profit de la banque américaine Brown Brothers de 1902 à 1912. J’ai apporté la lumière en République Dominicaine au profit des entreprises sucrières américaines en 1916. J’ai livré le Honduras aux entreprises fruitières américaines en 1903. En Chine, en 1927, j’ai aidé à ce que l’entreprise Standard Oil fasse ses affaires en paix."
"Quand je repense à tout ça, je pourrais donner à Al Capone quelques conseils. Le mieux qu’Al Capone pouvait faire, c’était de racketter trois quartiers. Moi, j’agissais sur trois continents."

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mer. févr. 02, 2011 12:09 pm
par Boudi
Il est lucide lui. Un fils de p... lucide. :mrgreen:

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. févr. 08, 2011 8:50 pm
par griffon
c'est un ancien marine

mais c'est aussi un historien professionnel

et en voir un s'enthousiasmer

pour un jeu d'histoire

témoigne de la qualité du "produit" ! :D

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : mar. févr. 08, 2011 8:59 pm
par griffon
Boudi a écrit :Il est lucide lui. Un fils de p... lucide. :mrgreen:

hum ...... !

il semble etre devenu un activiste anti capitaliste

et anti fasciste à sa retraite ;

ses opinions sont peut etre teintées par son ideologie d'alors ?

personnage intéressant , merci GA , je ne connaissas pas !

l'ancien commandant de "Camp Pontanezen" pourtant ! :D

Demandez à Stratcom ce que c'était ! :chicos:

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : sam. avr. 16, 2011 8:44 am
par Boudi
Un patch serait prévu pour semaine prochaine.

http://www.ageod-forum.com/showthread.php?t=21013

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : sam. avr. 16, 2011 11:21 am
par griffon
j'insiste à nouveau pour recommander ce jeu

il n'est peut etre pas encore au point

comme le souligne Boudi

mais ses tutoriaux

m'ont permis de comprendre le systeme Ageod

c'est grace à eux que je peux maintenant

jouer à ACW :D

gros effort pédagogique de l'éditeur

qui s'est rendu compte

de la nécessité d'un "Ageod pour les nuls " :D

Re: Revolution Under Siege (RUS): 7 novembre, 2010

Posté : jeu. avr. 21, 2011 1:31 pm
par Dédé
Donc avant de l'acheter, mieux vaut attendre la sortie d'un prochain patch?