- Fixed a bug that cause countrynames to go wild under certain circumstances
- Strategic/Diplo AI: Will no longer view the Infamy limit as the "max acceptable" Infamy, but a much lower figure, depending on aggressiveness settings and personality
- Diplo AI: HRE members will not take non-core (or mission target) provinces from other HRE members.
- Added an "on action" event (950). When HRE members take HRE provinces from outside countries in peace, they get cores on them.
- Implemented jdrou's latest fixpack (4)
- Imperial Occupation Penalty is now only applied if you actually own the province.
- Added a 'hre_size = <num>' trigger for checking how many members hre has.
- It is no longer possible to leave the empire if you are at war.
- Its no longer possible to build ships with the rightclick menu if you are not allowed to.
- If a province has picked tradegoods once, and is back at unknown, it will now get
- Fixed a few triggers that allowed impassable provinces to be viewed as empty.
- The AI will now ignore "make elector vote for us"-missions.
- Alot of beneficiary events are now more likely to happen for members of the HRE if hre is big, OR if you have no badboy.
- Being a member of the HRE now has a nice static bonus to diplomatic skill, badboy reduction, prestige and cultural tradition.
- When there is 25 members of the HRE, every member gets a nice bonus to tech costs, stability costs, manpower and revolt risk.
NOTE:
- Continuity from save games from previous patches is never guaranteed.
- Bug reports against this beta will only be accepted from a game that was started afresh under this beta.
- To successfully install this beta you must be familiar with manual handling of archives, directories and files. Do not attempt it if you are not confident of your ability to cope if things go wrong.
- Do not install this over an official release; instead copy that release to a new folder and install the beta over that. Then it is far easier to recover if anything goes wrong.
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.
oui, et je t'en remercie... Les grand journalistes, ecrivains ou historiens ne seraient rien sans ces petites mains qui furettent partout pour apporter les nouvelles à ceux qui, comme moi, ont l'oreille du grand public.
je confirme, des choses interessantes sur ce beta patch. (combined arms et resolution de bugs) Les changements de culture sont moins frequents et la conversion me parait plus dure.
en revanche le fait de mettre le nom du pays en grand c'est peut etre joli, mais ca n'est pas utile et aurait tendance a faire lagger mon pécé
- Mercenaries now reinforce, but are more expensive; both to buy and maintain
- Lowered the effect of revolt risk on local tax a little bit
- Fixed a problem with AI peace demands sometimes exceeding peace cost due to gold rounding
- Added new modifier merc_maintenance_modifier
- The Colonel advisor now also lowers mercenary maintenance costs
- Fixed a bug causing PU junior countries to sometimes get their own monarch after a reload
- Added forts to many Tatar and Middle East provinces
- Added "Tribal Feud" and "Horde" CBs
- The Horde type FoGs now bleed off Infamy much faster
- Imperial bonuses and penalties are a little smaller now.
- France and Revolutionary France are now mutually exclusive.
- Fixed the ideas tooltip.
- 'controlled_by' trigger now lists rebelfaction in tooltip.
- When negotiating a settlement with rebels you no longer get their units.
- Prestige is now colored correctly.
- Diplomatic skill is now a little bit more important in HRE elections.
- Fixed a setup in the First Anglo-Dutch war which caused a crash when reloading lategame saves.
- Fixed some problems in the naval supplies demand calculation.
- Its no longer possible to switch government form to a non-monarchy if you have any unions.
- The 'idea' trigger now works in province scope.
- Fixed a calculation error with paths going over the dateline.
- Galley costs is now also affected by the serfdom/free subject slider, and a bit less by naval/land slider.
- Attrition in unitview is now colorized depending if a unit is losing men or not compared to reinforcement.
- Unit strength is colored red if attrition is > reinforcement in the outliner.
- Fixed a crash bug with country names
- Fixed an issue which sometimes generated country names upside-down
- Fixed an issue when selecting scenarios which missed updating country names
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.