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Attributes on Models

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Revision as of 12:27, 17 November 2012 by Lodilefty (Talk | contribs)
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Attributes applied to a model


*charge*                                         // can charge
*disrupt*                                            // can disrupt
*guard*                                          // is a guard (can be commited with the Ability $Guard_Commit)
*countercharge*                                  // can counter-charge (Pikeneer) / form square
*Pillage*                    // always force a pillage roll
*fullpillage*                                        // always force a pillage roll and always succeed
*CommerceShip*
*NoCapture*                  // can never capture enemy structures
*Retreater*                  // get a bonus in retreat chance (combat unit only)
*Screener*                                           // Dmg reduction in retreat
*Assault*  
*ConstEngineer*                                      // x2 rail repair
*AirLandReco*  
*AirNavalReco*  
*AirSpotter*  
*AirStratBomber*  
*AirLandBomber*  
*AirNavalBomber*  
*AirFighter*  
*CanDoBreach*
*winterized*
*tropicalized*
*desertTrained*
*WeatherResist1*;
*WeatherResist2*;
*WeatherResist3*;
*ProspectorNatOrga*;
*ProspectorColOrga*;
*ProspectorNatNorg*;
*ProspectorColNorg*;
*SupplyDecayProtect*
*RailRepair*
*Airbase*;
*NavCloseRange*;
*ExploreParty*;
*NoPrivRecombine*;
*SpawnKillNoParent*;
*SpawnKillNoRegion*;
*SpawnKillNoBesiege*;
*SkipAssault*; 
*CanFireWater*                             // the model can fire while in a water region. Battle report will show without colors models that could not fight also.
*CanAssaultWater*                          // the model can assault while in a water region. Battle report will show without colors models that could not fight also.
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