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EvalUnqUnit

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m
(clarify parameters)
 
Line 9: Line 9:
| param2 = FixValue
| param2 = FixValue
| param2desc = String
| param2desc = String
-
:Fixed = only TRUE if unit is fixed
+
:'''Fixed''' = only TRUE if unit is fixed
-
:Unfixed = only TRUE if the unit is unfixed
+
:'''0''' ''(the numeral 0)'' = only TRUE if the unit is unfixed
| param3 = NOT
| param3 = NOT
| param3desc = String ['NOT']; logical NOT
| param3desc = String ['NOT']; logical NOT
 +
:Applies only to reverse the test for presence of a Unit.  ''Does not reverse the '''FixValue''' parameter''
}}
}}

Latest revision as of 14:35, 1 December 2010

EvalUnqUnit

Syntax  

EvalUnqUnit = Name; [FixValue]; [NOT]

Description

Tests if a given unit is present in the game and if it is fixed (locked in place). NOT reverses the result.

Example  

EvalUnqUnit = Stonewall Bde;NOT

This condition will be considered fulfilled if the unit identified as "Stonewall Bde" is not in the game.


 

Parameters

Name

String; Name of the unit as defined in the game Setup or in an Event.

FixValue

String

Fixed = only TRUE if unit is fixed
0 (the numeral 0) = only TRUE if the unit is unfixed
NOT

String ['NOT']; logical NOT

Applies only to reverse the test for presence of a Unit. Does not reverse the FixValue parameter
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