Due to a sudden burst in spammer activity, account creation has been temporarily disabled. Sorry for the inconvenience to any new potential contributors.
Naming Stacks and Combined Units
From AGEWiki
In general, these parameters are defined for each Faction in the \GameData\Factions directory.
Contents |
STACKS
Old Naming conventions
- LandHQsName Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
- LeaderForce A force with a leader, any size. (DEPRECATED under new naming convention)
- ForceName A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
- DetachName Same, leaderless but a small stack.
- FleetName A fleet of any size with or without a leader.
- GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
- UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....
New Naming conventions
As of September 14, 2010
- LandHQsName AS ABOVE: Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
- ForceName AS ABOVE A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
- DetachName AS ABOVE Same, leaderless but a small stack.
- FleetName AS ABOVE A fleet of any size with a leader.
- LeaderFleetName NEW A fleet of any size without a leader.
- Leader3Force NEW A large force, out of CoC with a 3* leader.
- Leader2Force NEW Same, 2* leader
- Leader1Force NEW Same, 1* leader
- Leader3ColoForce NEW A large force, out of CoC with a 3* leader, but if the region is colonial.
- Leader2ColoForce NEW Same, 2* leader
- Leader1ColoForce NEW Same, 1* leader
- ColoName NEW Small, leaderless Stack in colonial region.
- GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
- UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....
Note: The parameter LeaderForce must be removed from the .fac files if you wish to use the newer fields, e.g "Leader3Force", "Leader2Force", "Leader1Force"...
Note: Armies, as 'army HQ part of the CoC, as in AACW and NCP' have their names drawn from the field GHQInfos
Example from VGN local strings
- fac_ForceName_GER = German Armee
- fac_DetachName_GER = German Force
- fac_LeaderFleetName_GER = ¤' Flotte
- fac_FleetName_GER = Flotte
- fac_Leader3Force_GER = ¤' Armee
- fac_Leader2Force_GER = ¤' Korps
- fac_Leader1Force_GER = ¤' Force
- fac_Leader3ColoForce_GER = ¤' Armee
- fac_Leader2ColoForce_GER = ¤' Force
- fac_Leader1ColoForce_GER = ¤' Expedition
- fac_ColoName_GER = Column
Units in privileged combine mode (an AACW division e.g)
- if LdrNameInHQ = 1, then it will uses strCombinedUnitWithLeader (read from the local strings) and insert the leader name in it. Example, Pickett's Division.
- Otherwise, 2 cases:
- if the leader has a flavorname (defined in Model), use it (option very rarely used)
- otherwise, use a free LargeCombiName (see faction file). See USA in AACW for example (as a side note, as the CSA is using LdrNameInHQ = 1, the LargeCombiName list is not used)