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Naming Stacks and Combined Units

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In general, these parameters are defined for each Faction in the \GameData\Factions directory.


Contents

STACKS

Old Naming conventions

  • LandHQsName Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
  • LeaderForce A force with a leader, any size. (DEPRECATED under new naming convention)
  • ForceName A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
  • DetachName Same, leaderless but a small stack.
  • FleetName A fleet of any size with or without a leader.
  • GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
  • UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....


New Naming conventions

As of September 14, 2010

  • LandHQsName AS ABOVE: Name that a stack will use if an HQ stack (= corps in AACW, i.e the subordinate of the highest hierarchy stack). If there is a ¤ in the name, then the leader name will be inserted. If there is no ¤, then a numeric will be put before the name. e.g Jackson's Corps or XV. Corps
  • ForceName AS ABOVE A leaderless large stack but out of the chain of command (example WIA, there is no CoC)
  • DetachName AS ABOVE Same, leaderless but a small stack.
  • FleetName AS ABOVE A fleet of any size with a leader.
  • LeaderFleetName NEW A fleet of any size without a leader.
  • Leader3Force NEW A large force, out of CoC with a 3* leader.
  • Leader2Force NEW Same, 2* leader
  • Leader1Force NEW Same, 1* leader
  • Leader3ColoForce NEW A large force, out of CoC with a 3* leader, but if the region is colonial.
  • Leader2ColoForce NEW Same, 2* leader
  • Leader1ColoForce NEW Same, 1* leader
  • ColoName NEW Small, leaderless Stack in colonial region.
  • GroupNumbering = 0 will use I. II. III.... for new group (= stack) names, = 1 will use 1. 2. 3....
  • UnitNumbering = 1 will use 1. 2. 3.... for new unit names when the DB has exhausted all custom names, = 0 will use I. II. III....
Note:  The parameter LeaderForce must be removed from the .fac files if you wish to use the
newer fields, e.g "Leader3Force", "Leader2Force", "Leader1Force"...


Note: Armies, as 'army HQ part of the CoC, as in AACW and NCP' have their names drawn from the field GHQInfos

Example from VGN local strings

fac_ForceName_GER = German Armee
fac_DetachName_GER = German Force
fac_LeaderFleetName_GER = ¤' Flotte
fac_FleetName_GER = Flotte
fac_Leader3Force_GER = ¤' Armee
fac_Leader2Force_GER = ¤' Korps
fac_Leader1Force_GER = ¤' Force
fac_Leader3ColoForce_GER = ¤' Armee
fac_Leader2ColoForce_GER = ¤' Force
fac_Leader1ColoForce_GER = ¤' Expedition
fac_ColoName_GER = Column

Units in privileged combine mode (an AACW division e.g)

  • if LdrNameInHQ = 1, then it will uses strCombinedUnitWithLeader (read from the local strings) and insert the leader name in it. Example, Pickett's Division.
  • Otherwise, 2 cases:
    • if the leader has a flavorname (defined in Model), use it (option very rarely used)
    • otherwise, use a free LargeCombiName (see faction file). See USA in AACW for example (as a side note, as the CSA is using LdrNameInHQ = 1, the LargeCombiName list is not used)
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