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ChgUnitPoolInfos
From AGEWiki
(Difference between revisions)
Line 15: | Line 15: | ||
| param2desc = Integer (-999 to 999) | | param2desc = Integer (-999 to 999) | ||
:''Changes'' the pool value by this amount | :''Changes'' the pool value by this amount | ||
- | | param3 = [<AI Pool Ratio>] | + | | param3 =[<AI Pool Ratio>] |
- | | param3desc = Optional | + | | param3desc = ''Optional, '''with game engine updates on or after January 5, 2012''''' |
:Integer (1 to 100) | :Integer (1 to 100) | ||
- | :Default = 100 if not specified | + | :''Default = 100 if not specified'' |
- | :''Sets'' the ratio | + | :''Sets'' the ratio |
| param4 = | | param4 = | ||
| param4desc = | | param4desc = |
Latest revision as of 11:27, 6 January 2012
ChgUnitPoolInfos | |||
Syntax ChgUnitPoolInfos = <UnitDef>|<variation of Force Pool>|[<AI Pool Ratio>] . Description Changes the quantity of units in a Force Pool, and instructs (sets) the AI ratio of that pool to buy
Example ChgUnitPoolInfos = uni_USA_Inf0|8|75 Increases by 8 units of uni_USA_Inf0 available for purchase, and instructs the AI to buy a proportion of this unit, as explained in AI Pool Ratios
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Parameters
Integer (-999 to 999)
Optional, with game engine updates on or after January 5, 2012
|