Due to a sudden burst in spammer activity, account creation has been temporarily disabled. Sorry for the inconvenience to any new potential contributors.
Leader death and recovery parameters
From AGEWiki
Parameters set in \Settings opt files [usually in GameLogic.opt] to regulate leader death and recovery.
Combat Death
The leader death probability is specified for each model. This is the probability to take a random shot, for each round of combat the leader is in.
Others casualties:
Chances for a leader to die when his parent unit is destroyed, or when he is besieged in a city. This can happen during starvation, etc.
{Available with game engines dated 120413 or later}
cbtLdrRecovPreKillSiege = 0 // chance to fail the recovery perc if the leader was besieged (default 0%) cbtLdrRecovBaseRank1Perc = 90 // recovery perc cbtLdrRecovBaseRank2Perc = 95 cbtLdrRecovBaseRank3Perc = 100 cbtLdrRecovHRAOBonusPerc = 2 cbtLdrRecovMaximalPerc = 100 cbtLdrShortRedeployDist = 3 // max dist in regions for short check cbtLdrLongRedeployDist = 6 // same for long (don't go above 12) cbtLdrLockedByWoundDice = 6 // max num of turns if only wounded