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LoyaltyRule

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| example = 1
| example = 1
| example-description = Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP.
| example-description = Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP.
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The Loyalty rule is disabled only in the FIW scenarios of WIA what's more.  
+
Currently, the Loyalty rule is disabled only in the FIW scenarios and "Native Wars"  of WIA/BoA.  
| param1 = Value
| param1 = Value
| param1desc = 0 or 1; Rule "Loyalty" on (1) or off (0)
| param1desc = 0 or 1; Rule "Loyalty" on (1) or off (0)
}}
}}

Latest revision as of 15:55, 26 April 2010

LoyaltyRule

Syntax  

LoyaltyRule = Value

Description

If the rule is activated (for the faction) the game will include all rules relating to Loyalty.

See Spreadsheet of examples

Example  

LoyaltyRule = 1

Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP. Currently, the Loyalty rule is disabled only in the FIW scenarios and "Native Wars" of WIA/BoA.


 

Parameters

Value

0 or 1; Rule "Loyalty" on (1) or off (0)

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