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LoyaltyRule
From AGEWiki
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| example = 1 | | example = 1 | ||
| example-description = Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP. | | example-description = Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP. | ||
- | + | Currently, the Loyalty rule is disabled only in the FIW scenarios and "Native Wars" of WIA/BoA. | |
| param1 = Value | | param1 = Value | ||
| param1desc = 0 or 1; Rule "Loyalty" on (1) or off (0) | | param1desc = 0 or 1; Rule "Loyalty" on (1) or off (0) | ||
}} | }} |
Latest revision as of 15:55, 26 April 2010
LoyaltyRule | |||
Syntax LoyaltyRule = Value Description If the rule is activated (for the faction) the game will include all rules relating to Loyalty. Example LoyaltyRule = 1 Sets game to include Loyalty rules. Loyalty can then be in a binary (simple) or n-ary loyalty (advanced) format. Simply loyalty should not be used for any new game and was used for WIA, ACW and NCP. Currently, the Loyalty rule is disabled only in the FIW scenarios and "Native Wars" of WIA/BoA.
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Parameters
0 or 1; Rule "Loyalty" on (1) or off (0) |