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Attributes on Structures

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Attributes that can be assigned to Strructures in the DB.
Attributes that can be assigned to Strructures in the DB.
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Coded variable, followed by the actual entrty to be made in the DB.
 
  *ECC*            // Structure has a Exploitation & Collection Center function
  *ECC*            // Structure has a Exploitation & Collection Center function

Latest revision as of 12:26, 17 November 2012

Attributes that can be assigned to Strructures in the DB.


*ECC*            // Structure has a Exploitation & Collection Center function
*LevelUp*
*ChangeOutput1*
*ChangeOutput2*
*ChangeOutput3*
*ChangeOutput4*
*ChangeOutput5*
*ChangeOutput6*
*NavalRepair*  // if rulEconomyMode_  >=  _gmdAdvanced
*NavalSupply* // not currently used
*NavalBuild*  // rulEconomyMode_  >=  _gmdAdvanced
*ConvertOther*
*StrucNeed*
*Railroad1*
*Railroad2*
*AddDynGraphic*
*Is_Canal*
*HideGUI*
*ColProtectorate*
*ColColony*
*ColDominion*
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