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Attributes on Structures
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Attributes that can be assigned to Strructures in the DB. | Attributes that can be assigned to Strructures in the DB. | ||
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*ECC* // Structure has a Exploitation & Collection Center function | *ECC* // Structure has a Exploitation & Collection Center function |
Latest revision as of 12:26, 17 November 2012
Attributes that can be assigned to Strructures in the DB.
*ECC* // Structure has a Exploitation & Collection Center function *LevelUp* *ChangeOutput1* *ChangeOutput2* *ChangeOutput3* *ChangeOutput4* *ChangeOutput5* *ChangeOutput6* *NavalRepair* // if rulEconomyMode_ >= _gmdAdvanced *NavalSupply* // not currently used *NavalBuild* // rulEconomyMode_ >= _gmdAdvanced *ConvertOther* *StrucNeed* *Railroad1* *Railroad2* *AddDynGraphic* *Is_Canal* *HideGUI* *ColProtectorate* *ColColony* *ColDominion*