Due to a sudden burst in spammer activity, account creation has been temporarily disabled. Sorry for the inconvenience to any new potential contributors.
Sieges and breaches
From AGEWiki
For all patches released after April 2010, a new game rule has been added for sieges and breaches.
It won't be possible, for any unit, to make a breach into a structure. There are some constraints: the besieger must have at least one unit which is/has:
- At least one element is an artillery (any caliber), engineer, heavy or super heavy vehicle (family check)
- At least one element has an Ability of kind $AbiSiege.
- At least one element bears the attribute *CanDoBreach*. Any element can qualify, including a leader (Lasalle in the Napoleonic period could have it!).
The existing siege parameters are still in full effect:
From GameRules.opt (RoP values)
// Assault not allowed without Breach rulBreachForAssault = 1
From GameLogic.opt (RoP values)
// ***** SIEGE ***** sieValueForSiegeBonus = 10 // How many Artillery Combat Pts needed to get a +1/-1 modifier to siege sieOutcomeDiceRollSides = 15 // Sides of the Siege Outcome rolls / compared to TQ/Discipline sieWagonDepotProtectChance = 95 // Chance that a non empty depot/wagon protects against surrender {increased from 50 => 80 March 11, 2010, then from 80 => 95 March 17, 2010} baseProdCoefLocked = 25 // Percent of base supply when under siege with port unblocked sieExtraModifier = 1 // Extra Modifier (positive: help the besieger) sieSurrenderModEndangered = - 3 // If structure breached, lack of supply and weaker than besieger, get this penalty to surrender added to game engines on or after 121130 sieUnblockadedHarborProtect = 100 //(default is 0) (set it to 100 for AJE) % chance that an unblockaded harbor prevent a surrender this turn