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SetObjectives
From AGEWiki
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See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]] | See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]] | ||
- | + | :Note: The legacy command '''"Objectives"''' is processed as this command by the game engine. | |
| example = $Berlin;10;$Dresden;5 | | example = $Berlin;10;$Dresden;5 | ||
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| param3desc = Alias number N in the list (there is no practical limit to number of regions). | | param3desc = Alias number N in the list (there is no practical limit to number of regions). | ||
| param4 = ValueN | | param4 = ValueN | ||
- | | param4desc = Objective value of region N. | + | | param4desc = Objective value of region N. (if 0 then it will delete the objective) |
}} | }} |
Latest revision as of 17:21, 5 May 2010
SetObjectives | |||
Syntax SetObjectives = RegionAlias1;Value1[;RegionAliasN;ValueN]* Description Assigns which regions should be considered objectives, as well as how much they are worth as such.
Example SetObjectives = $Berlin;10;$Dresden;5 Assigns Berlin as a 10-point objective and Dresden as a 5-point objective.
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Parameters
Alias for first region in list.
Objective value for the first region.
Alias number N in the list (there is no practical limit to number of regions).
Objective value of region N. (if 0 then it will delete the objective) |