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SetObjectives

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See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]]  
See [[media:WIki_Example_Setup.xls|Spreadsheet of examples]]  
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Note: The legacy command "Objectives" is processed as this command by the game engine.
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:Note: The legacy command '''"Objectives"''' is processed as this command by the game engine.
| example = $Berlin;10;$Dresden;5
| example = $Berlin;10;$Dresden;5
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| param3desc = Alias number N in the list (there is no practical limit to number of regions).
| param3desc = Alias number N in the list (there is no practical limit to number of regions).
| param4 = ValueN
| param4 = ValueN
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| param4desc = Objective value of region N.
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| param4desc = Objective value of region N. (if 0 then it will delete the objective)
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Latest revision as of 17:21, 5 May 2010

SetObjectives

Syntax  

SetObjectives = RegionAlias1;Value1[;RegionAliasN;ValueN]*

Description

Assigns which regions should be considered objectives, as well as how much they are worth as such.

See Spreadsheet of examples

Note: The legacy command "Objectives" is processed as this command by the game engine.

Example  

SetObjectives = $Berlin;10;$Dresden;5

Assigns Berlin as a 10-point objective and Dresden as a 5-point objective.


 

Parameters

RegionAlias1

Alias for first region in list.

Value1

Objective value for the first region.

RegionAliasN

Alias number N in the list (there is no practical limit to number of regions).

ValueN

Objective value of region N. (if 0 then it will delete the objective)

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