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Region Indicators
From AGEWiki
A set of parameters that define the indicator/icons locations within each region.
Thesse locations are generated by ExMap, and are seen in a region file (xxx.rgn) as Coo1, Coo2,....
As of 13:21, 30 October 2010 (CEST), the code has been updated on how you can display the various regional indicators. Before it was hard coded, now, it is not. The update was necessary for VGN (PON).
If you don't do anything, nothing changes (retro compatibility).
These variables have been added in the opt of each game, including WIA & RED:
// ******************************************************** // Regions indicators // ******************************************************** riCityscape = 0 riCountryscape = 1 riEnemyForce = 1 riHarbor = 2 riPillage = 3 riResource = 3 riMiniFlag = -1 // -1 means: use region center riSiege = 3 riRail = 3 riRD = 3 riBlockade = 3 riPopulation = 3 riRedundantIndics = 1 // old indics where several use the same spot
As you see, there is as before only 4 coordinates to indicate in Exmap and several are using the same entry. Redundant indics is for old games, to shift a bit the position when several indics are in the same spot.
For VGN:
// ******************************************************** // Regions indicators // ******************************************************** riCityscape = 0 riCountryscape = 1 riEnemyForce = 1 riHarbor = 2 riPillage = 3 riResource = 4 riMiniFlag = 5 riSiege = 6 riRail = 7 riRD = 7 riBlockade = 8 riPopulation = 8 riRedundantIndics = 0
The interest of the method is that it is possible to have older games use more indicators dynamically ...