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Sieges and breaches
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- | added to game engines on or after '''121130''' | + | // added to game engines on or after '''121130''' |
sieUnblockadedHarborProtect = 100 //(default is 0) (set it to 100 for AJE) | sieUnblockadedHarborProtect = 100 //(default is 0) (set it to 100 for AJE) | ||
% chance that an unblockaded harbor prevent a surrender this turn | % chance that an unblockaded harbor prevent a surrender this turn |
Latest revision as of 16:08, 30 November 2012
For all patches released after April 2010, a new game rule has been added for sieges and breaches.
It won't be possible, for any unit, to make a breach into a structure. There are some constraints: the besieger must have at least one unit which is/has:
- At least one element is an artillery (any caliber), engineer, heavy or super heavy vehicle (family check)
- At least one element has an Ability of kind $AbiSiege.
- At least one element bears the attribute *CanDoBreach*. Any element can qualify, including a leader (Lasalle in the Napoleonic period could have it!).
The existing siege parameters are still in full effect:
From GameRules.opt (RoP values)
// Assault not allowed without Breach rulBreachForAssault = 1
From GameLogic.opt (RoP values)
// ***** SIEGE ***** sieValueForSiegeBonus = 10 // How many Artillery Combat Pts needed to get a +1/-1 modifier to siege sieOutcomeDiceRollSides = 15 // Sides of the Siege Outcome rolls / compared to TQ/Discipline sieWagonDepotProtectChance = 95 // Chance that a non empty depot/wagon protects against surrender {increased from 50 => 80 March 11, 2010, then from 80 => 95 March 17, 2010} baseProdCoefLocked = 25 // Percent of base supply when under siege with port unblocked sieExtraModifier = 1 // Extra Modifier (positive: help the besieger) sieSurrenderModEndangered = - 3 // If structure breached, lack of supply and weaker than besieger, get this penalty to surrender // added to game engines on or after 121130 sieUnblockadedHarborProtect = 100 //(default is 0) (set it to 100 for AJE) % chance that an unblockaded harbor prevent a surrender this turn