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Console
From AGEWiki
Using the console
In game, hit the ~ key (under ESC) or ² key (French Keyboard).
Use ? to get the list of commands. Type the command, then hit enter.
Close the console with same key used to open it.
- Quit : Quit the Console
- Stop: Stop current command
- Clear : Clear the Console of its text.
- --------------------
- RgnCoo#: Alter Region Coordinate # (0 to xxx)
- Doodad#: Alter Doodad Coordinate # (0 to xxx)
- Doodad: Alter Doodad0 Coordinate
- DynGx#: Alter Dyn Gx Coordinate # (0 to xxx)
- Harbor: Rotate the harbor sprite
- AutoTurn #: Set AutoTurn to this value (0 = Halt)
- AIFlush ON or AIFlush OFF: Set AI Flush On Calc to ON or OFF
- ForceDateTo YYYY/MM/DD: Set the date.
- ForceEvent <EventName>: Event will trigger next turn.
- Tech <TechUID>: Tech will trigger next turn.
- NoRetreat <Round>: Prevent retreat until Round+1
- SwitchFaction <FacTag>: Switch to this faction next turn.
- ChangeFaction <FacTag>: Instant change to this faction (don't host!).
- SpeedHosting <0, 1 or 2>: Debug mode only!
- RndMapJump <Int Value>: Debug mode only!
- RevealTI <0 or RgnUID>: Reveal a region or all (with 0).
- DiploAdd <FacTag1 FacTag2 DiploUID>: Add a diplo entry.
- ResetMilitancy <-1 or 0 to 100>: If not -1, reset militancy to this value, all regions.
- CleanupLoyalty : Activate or disable the cleaning up of odd loyalties on all regions.
- Regionsprite : Activate Region sprite edition
The game is turn based, so you must click on end turn to see the results.
RegionSprite
This command is a powerful tool to adjust the location of the "sprites" in a region (Harbor, City/Friendly force, Enemy Force, Pillage/Siege icon)
Region Edit Instructions
- No sprite colored: move the mouse over the sprite of your choice.
- A sprite pulsates in red: this will be the one selected if you left click
- A sprite pulsates in green: this is the working sprite, drag it around.
- Deselecting a sprite: right click.
- You cant select a sprite if there is one selected, unselect before (on purpose).
- This allow positionning the green sprite even on top of others sprites.
- You can force the region to stay the same as the one previously selected with Shift.
- This is particularly useful when trying to select a sprite totally outside its region.
- Saving is done in real time to the .rgn file found in \GameData\Regions
The game must include the folder \Graphics\SpriteEdit with 5 files. [folder is included in latest patches]