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SelUnqUnit

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| description = Allow the selection of an unique unit on the map, from its name. Unless RestrictFac is used, all factions will be searched. If the unit is not found, then a sub-unit (element) with the same name will be searched (this allow finding a sub-unit which was embedded into another unit).
| description = Allow the selection of an unique unit on the map, from its name. Unless RestrictFac is used, all factions will be searched. If the unit is not found, then a sub-unit (element) with the same name will be searched (this allow finding a sub-unit which was embedded into another unit).
| param1 = Name
| param1 = Name
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| param1desc = String; Name of the Unit as entered when unit was created
+
| param1desc = String; Name of the Unit as entered when unit was created in an Event or Scenario Setup
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+
-
See: [[CreateUnit]]
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| param2 = [;CondSkip]
| param2 = [;CondSkip]
| param2desc = Optional: skip selection if a unit is already selected
| param2desc = Optional: skip selection if a unit is already selected

Latest revision as of 13:26, 13 October 2011

SelUnqUnit

Syntax  

SelUnqUnit = Name [;CondSkip][;OnlyUnfixed][;OnlyFixed] [;RestrictFac]

Description

Allow the selection of an unique unit on the map, from its name. Unless RestrictFac is used, all factions will be searched. If the unit is not found, then a sub-unit (element) with the same name will be searched (this allow finding a sub-unit which was embedded into another unit).



 

Parameters

Name

String; Name of the Unit as entered when unit was created in an Event or Scenario Setup

[;CondSkip]

Optional: skip selection if a unit is already selected

[;OnlyUnfixed]

Optional: Only select unit if unfixed (unlocked)

[;OnlyFixed]

Optional: Only select unit if fixed (locked)

[;RestrictFac]

Optional: Only select unit if it belongs to the currently selected Faction

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