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SetFacDisplayNames

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(Created page with "{{ scriptcommand | name =SetFacDisplayNames | type = | cat = | syntax = Name{{!}}ShortName{{!}}Text{{!}}AdjectiveM{{!}}AdjectiveF{{!}}PopName | description = To change 6 paramet...")
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| cat =
| cat =
| syntax =  Name{{!}}ShortName{{!}}Text{{!}}AdjectiveM{{!}}AdjectiveF{{!}}PopName
| syntax =  Name{{!}}ShortName{{!}}Text{{!}}AdjectiveM{{!}}AdjectiveF{{!}}PopName
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| description = To change 6 parameters by script. The strings to provide are aliases '''''but without $''''', for example
+
| description = To change 6 parameters by script. The strings to provide are aliases '''''but without $'''''.
| example =Name_ITA{{!}}ShortName_ITA{{!}}Text_ITA{{!}}AdjectiveM_ITA{{!}}AdjectiveF_ITA{{!}}PopName_ITA
| example =Name_ITA{{!}}ShortName_ITA{{!}}Text_ITA{{!}}AdjectiveM_ITA{{!}}AdjectiveF_ITA{{!}}PopName_ITA
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| example-description = Can change the Piemontese faction into the Italian one, 'Name-wise'. In conjunction with [[ChgFacDisplayTag]], that will change many images, it can redefine Piemont to be Italy.
+
| example-description = Can change the Piemontese faction into the Italian one, 'Name-wise'.  
 +
 
 +
In conjunction with [[ChgFacDisplayTag]], that will change many images, it can redefine Piemont to be Italy.
| example2 =
| example2 =
| example2-description =
| example2-description =
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| param1 =Name
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| param1 =''Parameters as defined in the Factions database files''.
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| param1desc = As defined in the '''\Settings\LocalStrings_xxx.csv''' file for the game  
+
:The Faction DB files will usually point then to text strings contained in '''LocalStrings_xxx.csv''' for the game
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| param2 =ShortName
+
| param1desc = 
-
| param2desc =As defined in the LocalStrings_xxx.csv file for the game
+
| param2 =
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| param3 = Text
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| param2desc =  
-
| param3desc =As defined in the LocalStrings_xxx.csv file for the game file
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| param3 =  
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| param4 =AdjectiveM
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| param3desc =  
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| param4desc =As defined in the LocalStrings_xxx.csv file for the game
+
| param4 =
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| param5 = AdjectiveF
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| param4desc =
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| param5desc =As defined in the LocalStrings_xxx.csv file for the game
+
| param5 =  
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| param6 =PopName
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| param5desc =  
-
| param6desc =As defined in the LocalStrings_xxx.csv file for the game
+
| param6 =
 +
| param6desc =
| param7 =
| param7 =
| param7desc =
| param7desc =

Latest revision as of 17:23, 9 November 2010

SetFacDisplayNames

Syntax  

SetFacDisplayNames = Name|ShortName|Text|AdjectiveM|AdjectiveF|PopName

Description

To change 6 parameters by script. The strings to provide are aliases but without $.

Example  

SetFacDisplayNames = Name_ITA|ShortName_ITA|Text_ITA|AdjectiveM_ITA|AdjectiveF_ITA|PopName_ITA

Can change the Piemontese faction into the Italian one, 'Name-wise'.

In conjunction with ChgFacDisplayTag, that will change many images, it can redefine Piemont to be Italy.


 

Parameters

Parameters as defined in the Factions database files.
The Faction DB files will usually point then to text strings contained in LocalStrings_xxx.csv for the game:
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