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Weather
From AGEWiki
Weather plays a critical role in the conduct of operations. It affects movement, supply and combat in many ways, as shown on the following chart.
Important: Forces in a reasonably loyal region with a friendly structure ignore attrition due to bad weather. Please note that the force does not need to be located within the structure to benefit from its protection: the structure provides shelter to all forces in the region, both within and outside the structure to avoiding needless micro-management.
Typical weather aliases are: (example from Rise of Prussia)
- // Weather types
- $Fair = 0
- $Mud = 1
- $Snow = 2
- $Frozen = 3
- $Freeze = 3
- $Blizzard = 4
- $HarshWeather = 3
- $VHarshWeather = 4
- // same with typo included ;)
- $Blizard = 4