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Tribal Revolts
From AGEWiki
A revolt is defined as follow
- Underway : boolean; // there is a revolt underway
- InitStrength : integer; // initial strength when a new revolt appears
- RegenAmount : integer; // amount of Hits of units added to the hits pool per regen trigger
- cuHitPool : integer; // current hits remaining in the pool
- MaxRegenHits : integer; // Max hits that the revolt receive with RegenAmount AND is the hits received by a 2nd revolt
- cuRegenHits : integer; // current nb of hits the revolt has received with RegenAmount - is reset each time a prim/sec revolt happens
- dlPool : TDoubleList; // list of unitdef/nb in the force pool
- dlRegions : TDoubleList; // list of regions UID / revolt chance modifier
So a primary revolt will use InitStrength to create units, while a secondary one will use MaxRegenHits. Both reset the RegenAmount also.
A note of interest, is that the revolt is qualified as being a tribal revolt, but it could be attached to any nation theoretically, although for now you need to have some colonial penetration to trigger it, and the owner of the region must not be tribal