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BlockState
From AGEWiki
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| type = | | type = | ||
| cat = | | cat = | ||
- | | syntax = Value [; | + | | syntax = Value [;<AreaAlias>] |
| description =Sets the accessibility ("This region cannot be entered in this scenario" messages) for the currently selected [[region]] or [[area]] | | description =Sets the accessibility ("This region cannot be entered in this scenario" messages) for the currently selected [[region]] or [[area]] | ||
Line 20: | Line 20: | ||
:''Blockstate = '''1''''' is blocked, but still shows detailed tooltip information about the region (control, supply, etc.) | :''Blockstate = '''1''''' is blocked, but still shows detailed tooltip information about the region (control, supply, etc.) | ||
:''Blockstate = '''2''''' is completely blocked with no detailed tooltip information shown | :''Blockstate = '''2''''' is completely blocked with no detailed tooltip information shown | ||
- | | param2 = [ | + | | param2 = [<AreaAlias>] |
| param2desc = Optional. A valid Area Alias. | | param2desc = Optional. A valid Area Alias. | ||
| param3 = | | param3 = |
Latest revision as of 11:13, 5 September 2012
BlockState | |||
Syntax BlockState = Value [;<AreaAlias>] Description Sets the accessibility ("This region cannot be entered in this scenario" messages) for the currently selected region or area Note: If an unlocked unit attempts to arrive (by event, etc) in a region with Blockstate = 1 or 2, the game engine attempts to find a valid region within 3 regions distance. If no valid region is found, the unit(s) will be destroyed. A unit arriving "locked" (fixed duration not = 0) will be placed in the blocked region. Example BlockState = 0 Current region is unblocked, fully available for play BlockState = 0 ; $New_England All regions in the area $New_England are unblocked, available for play. |
Parameters
Integer (0, 1 or 2)
Optional. A valid Area Alias. |