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ChangeRgnOwner
From AGEWiki
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| param1desc = If NotFort is added as the first parameter of the command, then NO structure in the region will be given if there is a fort in the region. Please understand: it won't simply keep the fort to the original faction while giving others structures, it will prevent all structures from being given (done like that because there can't be two distinct cityscapes per region). Can be used for the US forts along the CSA coasts in an ACW scenario, etc. | | param1desc = If NotFort is added as the first parameter of the command, then NO structure in the region will be given if there is a fort in the region. Please understand: it won't simply keep the fort to the original faction while giving others structures, it will prevent all structures from being given (done like that because there can't be two distinct cityscapes per region). Can be used for the US forts along the CSA coasts in an ACW scenario, etc. | ||
- | | param2 = FactionTag1 [;FactionTag2] etc. | + | | param2 = FactionTag1 [;FactionTag2] etc. |
- | | param2desc = [[FactionTag]] currently possessing values in the selected | + | | param2desc = [[FactionTag]] currently possessing values in the selected region. |
| example = POL | | example = POL | ||
| example-description = Will give to the selected faction (lets say PRU for this example) the following assets: [[Control]], [[Loyalty]], [[Colonial Penetration]], [[Structures]] of the POL faction in the selected region. If there are RUS assets in the region, they will be left untouched. | | example-description = Will give to the selected faction (lets say PRU for this example) the following assets: [[Control]], [[Loyalty]], [[Colonial Penetration]], [[Structures]] of the POL faction in the selected region. If there are RUS assets in the region, they will be left untouched. | ||
}} | }} |
Latest revision as of 15:37, 2 August 2012
ChangeRgnOwner | |||
Syntax ChangeRgnOwner = [NotFort;] FactionTag1_or_ALL [;FactionTag2] etc. Description This command assumes that there is a currently selection faction and region (adding the faction in the first column of a StartEvent line and the region in the appropriate column of the same line will do that). For the specified region it will give to the selected faction the military control, loyalty %, colonial penetration and structures of each faction corresponding to the FactionTags listed. Example ChangeRgnOwner = POL Will give to the selected faction (lets say PRU for this example) the following assets: Control, Loyalty, Colonial Penetration, Structures of the POL faction in the selected region. If there are RUS assets in the region, they will be left untouched.
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Parameters
If NotFort is added as the first parameter of the command, then NO structure in the region will be given if there is a fort in the region. Please understand: it won't simply keep the fort to the original faction while giving others structures, it will prevent all structures from being given (done like that because there can't be two distinct cityscapes per region). Can be used for the US forts along the CSA coasts in an ACW scenario, etc.
FactionTag currently possessing values in the selected region. |