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AI.ChgAggro
From AGEWiki
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| name = AI.ChgAggro | | name = AI.ChgAggro | ||
| type = | | type = | ||
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| syntax = TheaterUID1{{!}}Coeff1{{!}}TheaterUID2{{!}}Coeff2... | | syntax = TheaterUID1{{!}}Coeff1{{!}}TheaterUID2{{!}}Coeff2... | ||
| description = Modify (change by an amount) the perceived superiority (or inferiority) of the AI in a specific theater. | | description = Modify (change by an amount) the perceived superiority (or inferiority) of the AI in a specific theater. | ||
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+ | [[category:AI Modding]] |
Latest revision as of 12:20, 26 April 2010
AI.ChgAggro | |||
Syntax AI.ChgAggro = TheaterUID1|Coeff1|TheaterUID2|Coeff2... Description Modify (change by an amount) the perceived superiority (or inferiority) of the AI in a specific theater. Example AI.ChgAggro = $New_England|200 Increase the 'aggresion' of the AI in Area New England by 200 more than current value. Game Example: This command allows you to favor a defensive or offensive stance in a particular theater. For shorter scenarios, setting a coefficient higher than 100 will help the AI attacks. For example in WIA\Pequot War, a coeff of 200 will ensure some aggressive (and bold!) moves. You can later alter the ratio by events, depending of the conditions of your liking. See also AI.SetAggro
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Parameters
Integer value (-999 to 999); The amount to change the AI interest in theater(n) |