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Weather
From AGEWiki
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- | Weather plays a critical role in the conduct of operations. It affects | + | Weather plays a critical role in the conduct of operations. It affects movement, [[supply]] and combat in many ways, as shown on the following chart. |
- | ''Important: Forces in a reasonably [[loyal]] [[region]] with a friendly | + | ''Important: Forces in a reasonably [[Loyalty|loyal]] [[region]] with a friendly structure ignore [[attrition]] due to bad weather. Please note that the force does not need to be located within the structure to benefit from its protection: the structure provides shelter to all forces in the region, both within and outside the structure to avoiding needless micro-management.'' |
{| border=1 | {| border=1 | ||
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|- | |- | ||
|''Mud'' | |''Mud'' | ||
- | |Moderate penalty. | + | |Moderate penalty. River crossing more difficult. |
- | |Slight penalty for the | + | |Slight penalty for the attacker |
- | | | + | |Mountain regions suffer attrition |
|- | |- | ||
|''Snow'' | |''Snow'' | ||
|Moderate penalty. | |Moderate penalty. | ||
- | |Moderate penalty for the attacker. Battles start at close | + | |Moderate penalty for the attacker. Battles start at close range. |
- | |All forces suffer attrition (unless | + | |All forces suffer attrition (unless sheltered) |
|- | |- | ||
|''Frozen'' | |''Frozen'' |
Latest revision as of 15:57, 5 May 2010
Weather plays a critical role in the conduct of operations. It affects movement, supply and combat in many ways, as shown on the following chart.
Important: Forces in a reasonably loyal region with a friendly structure ignore attrition due to bad weather. Please note that the force does not need to be located within the structure to benefit from its protection: the structure provides shelter to all forces in the region, both within and outside the structure to avoiding needless micro-management.
Typical weather aliases are: (example from Rise of Prussia)
- // Weather types
- $Fair = 0
- $Mud = 1
- $Snow = 2
- $Frozen = 3
- $Freeze = 3
- $Blizzard = 4
- $HarshWeather = 3
- $VHarshWeather = 4
- // same with typo included ;)
- $Blizard = 4