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AddDiploItem
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BE WARNED: that the command doesn't handle 'high logic', i.e if you set a peace, | BE WARNED: that the command doesn't handle 'high logic', i.e if you set a peace, | ||
you must remove war AND that it is possible to have duplicates (i.e adding twice | you must remove war AND that it is possible to have duplicates (i.e adding twice | ||
- | the same peace, theoretically). To force a peace while triggering all in game effects and constraints, use instead [[SettleWhitePeace]]. | + | the same peace, theoretically). To force a peace while triggering all in-game |
+ | effects and constraints, use instead [[SettleWhitePeace]]. | ||
:DIDefUID must be taken from the aliases listed in '''dpl_alias.ini''' | :DIDefUID must be taken from the aliases listed in '''dpl_alias.ini''' |
Latest revision as of 12:25, 25 July 2012
AddDiploItem | |||
Syntax AddDiploItem = TargetFac; DIDefUID [; StartDate yyyy/mm/dd][;Warscore] Description Activate a new Diplomatic Item.
BE WARNED: that the command doesn't handle 'high logic', i.e if you set a peace, you must remove war AND that it is possible to have duplicates (i.e adding twice the same peace, theoretically). To force a peace while triggering all in-game effects and constraints, use instead SettleWhitePeace.
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Parameters
Faction to be affected
Alias of the Diplomatic Item
yyyy/mm/dd
Optional parameter, if you are scripting a war diplomatic item (date is mandatory in this case). This is the WarScore that the "owning" faction has on the "target" faction that is specified by <TargetFac>. |