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EvalTransportLvl
From AGEWiki
Syntax
EvalTransportLvl = <Operator>;<Value>;<Both / OnlyFuncRR / OnlyDestRR>
Description
Evaluate the Transportation Level of the currently selected Region
- If you are doing a test with a railroad level, then you can test its state with OnlyFuncRR or OnlyDestRR (if you don't care, then Both).
- If you are doing a test on a road, then you use 'both' (= don't care...)
- the alias to transport levels are:
- // *** Transport ***
- $NoNetwork = 0
- $Track = 1
- $Tracks = 1
- $Road = 2
- $Roads = 2
- $RailRoad = 3
- $DRailRoad = 4
- $Major_Road = 5
- $MajorRoad = 5
- $DestRailroad = 131
- $DestDRailRoad = 132
- BUT you should never use the destroyed RR aliases here, the code does a bit of transformation related to OnlyFuncRR and OnlyDestRR
examples
- Testing that the region has a functioning railroad
- EvalTransportLvl = >=|$RailRoad|OnlyFuncRR
- Testing that the region has a destroyed railroad
- EvalTransportLvl = >=|$RailRoad|OnlyDestRR
- Testing that the region has a railroad, functioning or destroyed
- EvalTransportLvl = >=|$RailRoad|Both
- Testing that the region has a road but no railroad
- EvalTransportLvl = <|$RailRoad|Both
- Testing that the region has no road
- EvalTransportLvl = =|$NoNetwork|Both
Major Road is not used in games except in NCP and WIA
and a game using Major Roads can't use Railroads.
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Parameters
- <Operator>
-
One of: =, <, >, <=, >=
- <Value>;
-
Integer (0 - 999)
- <Both / OnlyFuncRR / OnlyDestRR>
-
Any one value is required. Tests for Functioning, non-functioning (destroyed) or both.
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