Beta patch 15 puis 28 Avril

SeNTEnZa
Chasseur de Primes
Messages : 15356
Enregistré le : mer. août 18, 2004 2:25 pm

Beta patch 15 puis 28 Avril

Message par SeNTEnZa »

Encore une nouvelle version du patch :


ck_104beta.rar (1.44 MB)


changements :


Added more bugtracking code to the saving of games, and fixed a way which may have caused VFC's.
Fixed another crash.
The liege of a vassal who declares independence as a result of an event will now get a claim on all titles held by the departing vassal (just as he would if it happened via regular game code mechanics)
Fixed the revoke title message.
Fixed a broken progress bar that was clipped (province improvement building completion status).
Difficulty no longer affects max-size of regiment, but instead the speed of recruitment.
Removed tax-rate effect on regiment sizes.
A character may now only have one alliance (same rules as before as to who may ally, etc.).
Full name+title is now always used for event messages.
Fixed the problem with peace being forced on you if someone else at same level in your realm signs peace with an enemy.
Changed the 'click-area' of units to make it easier to select a province with a unit in it.
Fixed a couple names that cause province search function to fail (public bug report)
Tweaked MTTH of advance discovery events to allow many low level techs to be discovered a little more rapidly but higher level techs to be a little slower
Tweaked MTTH of advance spread events to allow somewhat more rapid spread of some low level techs
Bankruptcy events now reduce fortifications by one level instead of removing them entirely (reflects general reduction in state of repair rather than having a huge castle simply crumble into dust)
fixed a trigger in the illness events
fixed rather big scripting logic error in the intrigue vassal independence events (and Byakhiam has been slapped around a bit with a large wet salmon)
Tweaked AI chances a bit in Civil War series
Added new event to end revolts (thanks to The Phoenix for idea)
Fixed an issue with the new Horde raiding events
Tweaked start dates and mtth a little for the Hordes to expand the range a little
Added modifiers to tame down the Hordes a bit towards the end of the game
Added modifiers to avoid Horde breakup/internal nastiness towards the end of the game.
Made a few additional tweaks to the moslem breakup events
Surprise surprise...made some more tweaks to the Crusade events mtth values and modifiers
The "war veteran wants to join your cause" event is now scaled to income instead of having a fixed ccost
With some considerable trepidation I have scripted a corresponding event for moslems to aggressively attack Christian who captures a crusade target (as long as the crusade hasn't ended yet). This will almost certainly need quite a bit of additional tweaking and balancing and could end up causing some problems with even more moslem armies trecking across Europe...Let's try it for a bit and see how it goes.
Bastards now have their own unique event to start off their education
Bastards have some special modifiers added to the finish education events if they possess an additional "tag trait"
You will see somewhat more bastards created during the game (apologies if they happen a little too often now and the mtth needs to be tweaked a bit)
Bastards will now play a somewhat more active role in court life - in some cases this will be good and in other cases... Once in a while a bastard event will trigger that branches out into several event chains. Resist the urge to look at them in advance and have some fun role-playing them. The event chains might result in a little bit of spam once in a while, but it's all in a good game-play cause. This is the first instalment of a larger planned set. Enjoy!
Event 6609 (vasal unhappy with your ruling laws) now has two possible actions for a liege to choose between
Applied a major rewrite to provincial cultural conversion event (9007) with kind thanks to richvh who wrote it
Updated the definition of "ruler_child" in the event effects.txt file
Updated the definition of "independence" in the event effects.txt file
Some new events to alter provincial power balance (idea from WanV)
Added new court flavour events, mainly to entertain human players without vassals
1066 scenario: Bob the Younger (son of former Count Bob of Gent and apparently idolised by B!B ) now begins the scenario in same court as daddy (where he's supposed to be)
1066 scenario: ID 6533 gender now corrected for Beatrix
1066 scenario: County of Kaisereia vassal to archbishopric of Galatia
1066 scenario: Counties of Philippopolis, Tyrnovo & Dorostrum vassal to duke of Adrianapolis
1066 scenario: County of Nikopolis vassal to duke of Dorostrum
1066 scenario: Duchies of Dorostrum & Peloponnesos adopted laws of Semi-Salic Consanguinity, Royal Preorgatory & Regal Supremacy
1066 scenario: Duchy of Butrinto adopted laws of Elective Law, Royal Preorgatory & Regal Supremacy
1066 scenario: The starting setup (tech, etc.) has been somewhat revised for Byzantine Empire as per the thread in the public beta forum. This seems to reduce their power in the region so they have a harder time making much headway if they're agressive but hasn't seems to make them much more suceptible to being attacked (probably because the AI looks at their overall strength and decides to give it a miss). Feedback on this should go in the Byzantium thread.
1066 scenario: Sigelgaita is now sleeping with her husband once more.
Modifié en dernier par SeNTEnZa le lun. mai 02, 2005 3:56 am, modifié 1 fois.
SeNTEnZa
Chasseur de Primes
Messages : 15356
Enregistré le : mer. août 18, 2004 2:25 pm

Re: Beta patch 15 Avril

Message par SeNTEnZa »

La fournée du 28/04 :


ck_104beta.rar (1.47 MB)


changements :


Fixed a crashbug where usurps happened while someone lost the title at the same time.
Added a 'type = pregnant' condition for character events.
Fixed the cost tooltip for usurping a title.
Fixed another reason for crashing while saving.
AI learned to mobilize more of its realms troops at need.
AI is now more likely to honor mobilization requests, especially from other ai rulers.
Improved some aspects of the military AI for it to fight some battles more focused.
The Crusades won/lost message should now appear when a crusade ends depending if its new ruler is catholic or not.
Added debug-messages for script-errors for modders. (written to savedebug.txt)
Fixed some event-effects that showed the wrong target.
Regiment commanders of another religion that its ruler will no longer become vassals of the ruler when taking a province, but the province becomes the rulers directly.
the effect type = set_to_realm_religion can now be used on non-rulers.
Vassals of a human ruler will not jump into the crusades automatically (via event) any longer.
Vassals who renounce liege as a result of being called to join a crusade now get the chance of receiving several unfavourable traits but are no longer turned into bastards.
Made some tweaks to the Muslim counter-dogpile events
Vassals of a Muslim ruler will be a little slower than before in jumping to their liege's defense during a crusade
Muslim breakup events will now happen for vassals as well as rulers
Religious conversions during crusades tweaked alot
Made lots more tweaks to the crusades (yeah...again...)
Another large batch of new events added to the bastard event series. No peeking! Some very good effects may now occur if you have bastard children - particularly if you appoint them to court offices - although there are some new nastier ones too. You should be careful about promoting bastards to court positions (even though they're going to demand it!) if you have other sons who are legitimate and old enough to hold a position themselves...even if the bastard has better stats. Generally, your legitimate and illegitimate children will probably not like each other very much and this could lead to one or the other leaving court (whichever ones you neglect).
Some tweaks made to the existing bastard events
Some papal indulgence-peddling events have been added for unbelievers. Bankruptcy might be worth it...
Some new events added to help in situations where courts become excessively depleted
Childhood events completely revised
AI uses different childhood event than player
Others than ruler's children get childhood traits now
There is now a chance of inbreeding being discovered in children after their birth.
Some new flavour events added
Rebelling vassals get claims now in Byzantine Civil War
The "win siege" event is now limited only to rulers to prevent other regimental leaders (courtiers) from accidentally stealing sieges from their lieges and gaining the provinces for themselves.
Fixed a bug with event 8615 having an extra closing brace.
REM-ed out parts of 8625, 8651 and 8652 and their sub-trigger events, and adjusted %chance on ruler effects for the time being.
With some trepidation, the mtth for cultural conversion has been reduced. It would be really nice to have more than 4 or 5 people respond with their in-game observations this week.
Tweaked a few modifiers and conditions in flavour events
Knight Orders now have some more punches to deal out (thanks to Jools for idea)
Orders no longer ask you for land if you have negative piety
You now actually can get people sainted, though only your father
The Pope will probably now spam you a lot less about allowing him to set up shop in Rome again...but there are some nasty consequences to this decision.
Fixed an error in the civil war events
Tweaked triggers in the "I could be a better xxxxx" events a bit
The "I could be a better xxxxxx" events (for promoting court officials) are now scripted in two sets - a basic set for the AI and a more interesting set for the player. The AI will simply promote or reassign based on highest stats, but a player will now need to give careful consideration to the court/hereditary standing of the character in order to try to keep people happy. A ruler's son will want a decent job even if he has inferior stats to the person currently in the post unless that person is his brother. Males will also be more pushy about getting a job and be insulted if you elect to stick with a woman instead. This should create a bit more of a fractious situation in (human) courts. (Note: this is too complex a consideration to teach to the AI, hence the different event set for them).
Corrected a bunch of text/grammar errors in the extra_text.csv file, though there are undoubtedly many more to do.
Fixed a couple minor glitches in the spreadneighbor matrix
Added 263;264 to spreadneighbours
Colour of Toledo changed on kingdoms map to make it easier to distinguish from Leon
Sent home some roving Finnish dynasties that were masquerading as gypsies in Hungary
The "of Horthhampton" dynasty (#753) has had its name legally changed to "of Northampton"
1066 scenario: Kingdom of Spanish Galicia is now once again the duchy of Galicia instead, but it's independent this time.
1066 scenario: Braganza is now an independent duchy and begins the scenario allied to Galicia
1066 scenario: Garcia has a claim on king of Leon and Castile
1066 scenario: Some guys in county of Léon have discovered they are Tough Soldiers
1066 scenario: Byzantium and Seljuk Turks now start at war <---for now at least...this may change in the future since it's something we really don't like doing in scenario set-ups. Feedback would be appreciated!
RoyalQuiche
Coucougnou V
Messages : 929
Enregistré le : lun. oct. 18, 2004 2:36 pm
Localisation : Bordeaux dorénavant (et j'espère pour un peu plus de 6 mois ... enfin je me comprends !)

Message par RoyalQuiche »

Tu l'as installé ? Il vaut quoi ?
Comme le dit JCVD : "Si je passe mon temps à prendre un autres modèle comme modèle, comment veux-tu que ce modèle puisse modeler dans la bonne ligne ?"

Ah bah oui hein, comment veux-tu ???
SeNTEnZa
Chasseur de Primes
Messages : 15356
Enregistré le : mer. août 18, 2004 2:25 pm

Message par SeNTEnZa »

Non ma Quiche , j'ai rien installé. Je n'y ai pas joué depuis la GPO ducs de france. J'avoue attendre que le patch soit enfin realisé pour y retoucher, et puis il y a eu la sortie de HOI 2 qui a un peu eclipsé CK, que ce soit pour les joueurs (la frequentation du forum paradox de CK, et meme ici a serieusement décrue) ou pour le developpement du patch.

Enfin bonne nouvelle puisqu'il est annoncé pour cet ete, au moins on a une date!
RoyalQuiche
Coucougnou V
Messages : 929
Enregistré le : lun. oct. 18, 2004 2:36 pm
Localisation : Bordeaux dorénavant (et j'espère pour un peu plus de 6 mois ... enfin je me comprends !)

Message par RoyalQuiche »

Tu le trouve dispo sur le forum Para ?
Si je le chope, je l'essaye dans la semaine pour tester.
Comme le dit JCVD : "Si je passe mon temps à prendre un autres modèle comme modèle, comment veux-tu que ce modèle puisse modeler dans la bonne ligne ?"

Ah bah oui hein, comment veux-tu ???
RoyalQuiche
Coucougnou V
Messages : 929
Enregistré le : lun. oct. 18, 2004 2:36 pm
Localisation : Bordeaux dorénavant (et j'espère pour un peu plus de 6 mois ... enfin je me comprends !)

Message par RoyalQuiche »

Arf mea culpa ... tu donnes le lien ... quel manque de considération pour le professionalisme de notre Sentenza ... je m'en flagellerais les testicules à la pelle à gâteau ... :roll:


Il manque toujours, selon moi, une vitesse supérieure.
Comme le dit JCVD : "Si je passe mon temps à prendre un autres modèle comme modèle, comment veux-tu que ce modèle puisse modeler dans la bonne ligne ?"

Ah bah oui hein, comment veux-tu ???
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