http://www.ageod-forum.com/showthread.php?t=20721
NapoleonBOA2 : War in America patch 1.08
March 12, 2011
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Major Changes:
* You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
This is to prevent serious problems for the AI... This has been observed in several of the AGE games with unexpected assaults from the AI... She wants to assault region X, but in the end it happens she will before assault region Y and more often than not: ... bloodbath...
* AutoGarrison is now using Advanced version (see AGE Wiki: http://www.ageod.net/agewiki/The_Auto-garrison_feature ).
Additions/Fixes
* Corrected txt desccription for "Master Logistician" to state he must command the stack to be effective.
* Added Siege parameter sieSurrenderModEndangered.
* Added Leader Biographical notes to 18th Century leaders. (Thank you, Stéphane Parrin)= Currently only in French language installation. Translations in process.
* Minor correction of Generic structure destruction text
* Added Units and Models for King William's War
Graphics
* Changed the flags appearing in Battle Report for ING, INF and COL factions
* MiniMap color for INDian Faction changed to be more visible.
* Corrected positions of text in "Newspaper" message display.
* Adjusted positioning of text for 'Massive Reinforcement Events' (as in July 1776)
Engine
* Added new Faction Select front end
* Added scripting enhamcement: Turns Fixed when creating a new group can also be expressed as "Unfix Date" with format YYYY/MM/DD (text)
* Siege logic updated as in RoP 1.02
* Updated the Factions parameters to latest data set
* Added Retreat parameters (as in RoP) to Control&Retreat settings
* Merged all GamePlay settings into one single GameLogic.opt settings file to make finding a given rule easier
{replacing files: Bombard&Blockade&Siege.opt, Cohesion&Attrition.opt, Combats.opt, Control&Retreat.opt, EngagementPts.opt, Reserve.opt, ROE.opt}
{modifying file: GameRules.opt}
* Improvement in the Retreat after combat formula to take into account OMBs with large number of links.
* Fixed the bug of structures not completed at setup. It affected all setups generated between October 1st (roughly) and now, for all games.
* Deciding who is the winner or loser of a particular battle is now more accurate and will use 'Battle Points' granted for particular situations or damages done to opponent.
* A turn without an ORD (to save the map focus) would be loaded using a map focus of 0/0, or the last map focus used. Fixed.
* The small ² key used to bring console should be valid on all keyboards now (hopefully, can't test)
* Units in structures in regions that don't have any cityscape structures are now expelled each turn.
* Home Area bug fixed
* Fixed Depot build by Transport Ships bug (appeared in RC9)
*there is a more detailed tooltip on the entrench level icon
*abilities tooltip have their appliance level added by code.
*Unit detail panel now uses new code, same as RUS
AI
* Added "fitness" parameters to settings
* the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.
Modding
* Creation of Models.cached enabled, to speed up game load
* Now creating Units.cached, to speed up game load
Map
* Increased travel time by ships to Hudson Bay (Beware: it will be a very long trip in harsh weather!)
1755 Campaign, 1756 Moncalm, 1759 Annus Mirablis and equivalent COL variants (Also affects Roi Louis variants)
* Added notification message for GBR Crown Point bateaux build event in 1758-59
* Corrected model reference for all "Battoemen build Bateaux" events
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
* Corrected GBR event where Bateaux could arrive in land region (September 1759).
* Corrected 56 Moncalm event where Angoumois reinforcements attempt to arrive in blocked regions (New Orleans, French West Indies)
1755 Campaign COL variant
* Activated Advanced AutoGarrison for FRA and GBR in Cities, Settlements and Stockades
* Corrected "destruction of cities" bug
* Many "frontier" Cities and Forts converted to Stockades and Settlements
* Harbor added at Oriskany (head of navigable waters)
* Some small cities on "frontier" eliminated if there is also a Fort or Stockade co-located.
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
1775/1776 Campaigns
* Corrected messages to GBR when USA options for Extended Milita Service are taken (1775/76 Campaigns)
* Corrected duplicate "Sphynx" GBR ship unit (1775/76 Campaigns)
* Improved "Native Alliance" Option for GBR. Option now restricted to search and unlock only fixed units.
1791 Fallen Timbers
* Activated Advanced AutoGarrison for USA in Settlements and Stockades
1812 Campaign
* Fixed date-syntax error in "Exile" flavor event
* Fixed appearance of Jackson's Army at New Oleans (wasn't happening if the GBR was AI controlled)
http://www.ageod-forum.com/showthread.p ... post202798
Napoleon's Campaigns Code Patch Update 1.07
March, 13th, 2011
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This code patch only contains the latest additions in the code.
SAVE ARE NOT COMPATIBLE – YOU NEED TO RESTART A GAME
This patch is comprehensive and can patch any version since v 1.01.
Interface
Battle report now display the actual generals stats, not the ones from the database
Game logic
* Hits recovery procedure improved.
* Fixed: a bug in determining victory level (major vs minor victory)
* ZOC don’t prevent retreat anymore
* Retreat damages algorithm improved with variables exported for modding (see AGE Wiki)
* It is no longer possible to make a breach with any unit (like cavalry). You now need at least one artillery or engineer element or a unit with a siege ability or a unit/leader with a special trait (‘Breacher’).
* If you are in supply when besieged with at least one supply wagon or a depot, you can only surrender if you fail your discipline test AND you fail a 5% chance to a percentage roll.
* If you are besieged, weaker than the besieger, with a breach in the structure and only in partial supply, then your troop discipline will get a -3 modifier (more chance to surrender).
* Entrenchments are back
AI
AI will be less aggressive (parameters exported for modding)
AI will regroup better corps with army HQ (‘flocking behavior’)
New AI algorithm: concentrate, can apply to all threatened stacks.
Leaders now redeploy slightly better toward candidate stacks
It is now possible to define an affinity for each leader toward certain stacks (modding)
Fixed: Theaters ratio miscalculated sometime, leading to too aggressive behaviors in some cases.
Events, Modding & Scripting
Show the Eagle option revised
Commander in chief class ability added
Winter quarters / Recon & Raid can be disabled by flag
Prisoners scripts commands added
Region dynamic graphics commands added
EvalRgnWeather command added




