en ce qui concerne les combats aériens: tous les combats sont résolus automatiquement avec des proba qui tiennent compte du nombre, des caractéristiques des avions engagés et des paramètres de chaque camp.
On a juste à envoyer ses avions vers les cibles potentielles.
En fait tous les combats, navals, bombardements, torpillages sont résolus ainsi.
Seul le lancement de torpilles est manuel, mais la résolution du tir est calculée elle aussi.
De même pour les dégâts.
Example 1 (Early War). Suppose an equal number of AGM2 Zeros with
Dogfight Value of 0.5, Vulnerable Value of 0.4, and Dogfight Parameter Data of
1.0 and F4F Wildcats with Dogfight Value of 0.5, Vulnerable Value of 0.4, and
Dogfight Parameter Data of 0.75 engage in a dogfight. In each iteration, the
probability that a Zero will shoot down a Wildcat is:
Zero-Kill-Prob = 0.5 * 0.4 * 1.333 = 0.2666
The probability of a Wildcat shooting down a Zero is:
Wildcat-Kill-Prob = 0.5 * 0.4 * 0.75 = 0.15
Thus the kill ratio is 1 to 1.777 Zeros to Wildcats.
Example 1. (Midway) Suppose a D3A Val with a Dive Bombing Probability of
0.5 drops a bomb on the CV Yorktown whose size is 25,500, which is
maneuvering at 24 knots with AAA firing. The nominal hit probability is:
Nominal-Hit-Prob = 0.5 * 1.6 * 0.86 = 68.8%
where 1.6 is the normalized size and 0.86 is the normalized speed of the
Yorktown. Since the Yorktown is firing AAA and maneuvering, the resulting hit
probability is:
Hit-Prob = 0.688 * 0.75 * 0.75 = 38.7%
assuming a Maneuvering Hit Mod and a AAA Hit Mod of 0.75. If there were 7
Val’s attacking, this would result in an average of 2.7 hits (Actual 3 hits).
Example 3. (Coral Sea) If a B5N2 Kate with a Torpedo Hit Probability of 0.6
fires a torpedo at the Yorktown, whose size is 25,500, maneuvering at 34
knots, then the basic hit probability is given by:
Norm-Prob = 0.6 * 0.98 * 0.64 = 37.6%
Assuming a Maneuvering Torpedo Modifier of 0.5, the final probability is:
Hit-Prob = 0.5 * 0.376 = 19%
If there are 3 torpedoes fired, there would be an average of 0.6 hits (Actual 0).
Example 2. (Midway) Suppose a SBD Dauntless drops a 1000lb GP bomb on
the CV Akagi and hits. The Penetration Value of the 1000lb GP bomb is 2.0
and the deck armor of the Akagi is 3. Thus:
Penetration-Effect = 0.667
The calculation of damage gives:
Max-Damage = 8 * 900 * 0.667 = 4802
where 8 is the Air vs. Ship Fire Parameter Data Value. The average damage
would be 2401. Since the Akagi has a size of 41,300, the average damage
would be:
Average-Damage = 2401 / 41300 = 5.8%