Depuis le temps que cet AAR est commencé, il y a quelques temps déjà que j'ai les tracks
des 2 premières missions.
je vais donc capturer et monter une vidéo.
en attendant quelques jours,semaines, voire plus
Voici donc une presentation plus complete et quelques petites lectures en Anglais ,
Je suis incapable de traduire donc si il y a ici des non anglophile (vu le nombre que nous sommes )
Au cas ou Deepl:
https://www.deepl.com/fr/translator
Le lien de la campagne sur DCS :
https://www.digitalcombatsimulator.com/ ... _campaign/
Présentation de a campagne lost paradise pour DCS "Huey"
Introduction:
1968. After a Chinese-backed communist coup, the Philippines started a hostile expansion,
and its guerilla troops,
the so-called “FC” are now controlling the southern half of Guam. WO Jack Wilson is being
sent into this strange conflict to serve his one year tour as a member of the 4th Aviation
Battalion at Andersen AFB.
Fly resupplies, combat assaults, dustoffs, extractions, artillery spotting, psy war, sniffers,
escorts and many other challenging missions.
Put your skills to the test, and learn what it was like to fly slicks and gunships 3 feet over the
jungle in the late 1960s.
Thank you for purchasing “Paradise Lost”, my UH-1H Huey campaign. I’ve always been
fascinated by helicopter pilots who flew in the Vietnam War,
and I have read many personal accounts. I’m blown away by the courage and airmanship it
took to complete their wide variety of missions.
Therefore, I’ve always wanted to make a great Vietnam-era Huey campaign. The problem
is, as I’m typing this, we do not have a Vietnam map.
I considered using the Caucasus and call it Vietnam, but we already have many campaigns
using that one.
However, the new Marianas map just got released and it’s beautiful, it’s got palm trees…but
it’s an island. So instead of pretending that Guam is Vietnam,
I came up with a background story to create a fictional conflict in the late 60s that resembles
the Vietnam War I hope you’ll understand why I had to make this compromise,
and you’ll enjoy the atmosphere of the missions. I made sure that it’s Vietnam-like down to
the smallest details.
In the first 6 missions you’ll fly slicks, that is, a Huey that’s used for cargo and troop
transportation.
Then, you will be transferred to B Company of the 4 Aviation Battalion,
and you’ll fly gunships th equipped with miniguns and rockets.
Each task in this campaign is based on real life missions flown by UH-1s, I did not come up
with any of them.
Well, except for one, but I don’t want to give out spoilers.
Historical background :
From 1955 to 1975, the Vietnam War wreaked havoc on North Vietnam and South Vietnam
in a struggle to unify the nation.
North Vietnam sought to force its southern counterpart into communism, while the south
struggled to retain a Western view on government.
The United States was one of many countries who became involved in the war, at first by
sending military advisors to South Vietnam.
This quickly increased to full military involvement from the United States, with President
John F. Kennedy sending troops to the divided country.
When the United States joined in the war, they soon discovered that ground troops were
next to useless due to Vietnam’s terrain.
The vast jungles and mountains proved difficult to traverse, and it became clear that a new
way of fighting was needed.
The U.S. Air Force was tasked to design a new breed of helicopter, one that could be
multifunctional. Bell Helicopter was awarded the contract for their Model 204 Helicopter.
The Model 204 was renamed the HU-1 Iroquois, soon thereafter referred to simply as the
“Huey.” It was esteemed for its vertical takeoff and many uses.
According to the “Battle Stations: Huey Helicopter- Air Armada” documentary, the
introduction of the Huey also made possible the Pilot Program,
which allowed soldiers without college degrees who joined with the sole intention to be
a helicopter pilot to fly the new HU-1’s.
The pilots and crew members who worked on these aircraft were a part of the 101st Air
Cavalry, which comprised more than 500
helicopters and had the longest tour in history.
Three different versions of the Huey were used in the war. The Slicks, named after their
smooth appearance with little to no armor or weaponry,
were used as transports in place of jeeps and other military vehicles.
These birds could carry eight fully armed soldiers on their way to battle the Vietcong
and North Vietnamese Army,
but they were next to defenseless and many were shot down before reaching their
destination. The need for an armed Huey was presented — and so the gunship was born.
The Huey Gunship was a new concept with a potential that hadn’t been tapped into with the
helicopters of World War II and the Korean War.
They were heavily armed helicopters equipped with weapons to defend the Utility and
Dust-Off Hueys.
Their main purpose was to escort these two other units and rain firepower down on
whoever challenged them.
Some were equipped with miniguns that could fire up to 4,000 rounds per minute, while
others could hold and fire up to 48 rockets. Even the
mechanics that flew with them served as door gunners. The Gunship’s sole mission was to
destroy the Vietcong,
And before long, it succeeded in striking fear into their hearts whenever in earshot.
The Dust-Off units were medevac units, swooping into the thick of battle and carrying the
wounded to a hospital for care.
These units consisted of six Hueys, and each Huey carried a pilot, copilot, two medics, and
had enough room for six stretchers.
On average, it took a Dust-Off Huey 100 minutes to reach a hospital.
Approximately 390,000 wounded were transported via the Dust Off; of that number,
90 percent of the wounded survived thanks to the Dust Off’s quick response time.
While the Huey was useful in the war, it was not without its problems. The rotors of the Huey
were expected to last 1,000 flight hours before needing to be replaced.
However, under the harsh Vietnam conditions, they needed replacements every 200
hours.
In general, the Huey needed repairs frequently, and if a Huey was deemed illegal to fly
due to damage, it was out of commission until repaired.
On top of their maintenance issues, the Huey’s were singled out and heavily targeted. To fly
safely, the Huey needed to keep close to the treetops.
This made for slow attacks, and they were still
susceptible to ground fire from the enemy.
They also only attacked their target up until they were 500 feet away, then turned around to
avoid flying over the enemy.
Pilots had a $25,000 reward on their heads, which made their job even more dangerous, but
was a credit to their effectiveness in the skies above the battlefield.
In the case where both a pilot and copilot were unable to fly due to an injury or death,
a lever could be pulled by a crew member behind them and the seat would recline so they
could be removed.
The Huey is an icon of the Vietnam War; some people even refer to it as the “Helicopter War.”
Many veterans still remember the sound of its rotors beating against the thick Southeast
Asian air, while others recall how it saved their lives.
To the U.S. and South Vietnamese troops, it was a hero and a savior. To the Vietcong and
NVA, it was a sign of imminent destruction.
The military still uses this helicopter in certain capacities to this day, its
multi-functionality a continued asset.
Content:
These missions come with a lot of extra content to make them as immersive as possible.
There’s almost a 1000 custom radio message especially recorded for these missions, as
well as historically accurate custom skins.
On top of this, there are some hidden Easter eggs, such as radio broadcasts, letters from
home, and other surprises to deepen your immersion.
Each mission has a main briefing image with all the details of the mission including call
signs, weather, loadout and frequencies.
Where applicable, you’ll also have a map with the flight plan. Some missions,however, are not planned missions,
so a flight plan will not always be available.
This content is also available on your kneeboard. You’ll also find a few pages of
Huey startup procedures, and a radio frequency table.
We all want to fly Hueys listening to ‘Fortunate Son’ at full volume, right? Unfortunately, I
couldn’t include it in the campaign for copyright reasons.
Still, if you tune your VHF or NAV radio to 117.2 you’ll be able to listen to the Armed Forces
Radio. It’s a couple of 60s style tunes that were copyright free.
However, I would strongly recommend checking out my Spotify playlist, in which I collected
nearly a hundred real, iconic Vietnam war era songs –
flying the campaign with this playing in the background is a real blast!
Gameplay :
Given the size of the island, the missions don’t involve flying particularly long legs.
However, there will be plenty of unexpected events which you can decide to follow or ignore.
There’s a lot of custom radio chatter which you need to initiate by pressing spacebar, or by
selecting one of several options in the F10 radio menu.
The most important advice from me is to make sure you’re tuned to the correct
frequencies.
If you’re not, triggers will not fire, voice overs will be missed, and the mission will be
impossible to complete.
Hueys had 3 radios: slicks used the UHF, gunships used the VHF, and the FM was used to
talk to ground units mostly.
Often, you’ll need to manage all 3 to stay up to date. Due to DCS limitations, even when
flying gunships,
your radio needs to be switched to the UHF (2) in order to speak to your wingman. For the
custom voice overs,
you’ll still need the VHF radio to use the gunship frequency.
In terms of navigation, I decided to challenge you to do it realistically: You’ll find a
map on your kneeboard but due to its size it’s not very detailed.
I encourage you to use the F10 map to find locations and spot landmarks. You can zoom in
and out, change it to map or satellite view.
All objects, including your own aircraft will be hidden. It’s time to practice basic airmanship!
In some cases FM homing will also be available.
It’s very important that you don’t change the ROE setting of the door gunners.
The mission will handle that automatically. You may, however, change the ROE of the copilot
in the second half of the campaign while flying gunships.
You can let him fire the flexible miniguns if you like.
The missions will count as complete when you land back at Andersen AFB and are down on
the ground safely.
If there are any unforeseen bugs that prevent you from completing the missions,
There is a ‘skip mission’ option available under the F10 radio menu.
Credits :
Huey skins by Home Fries, C-130 skin by KL0083, Yak-52 skin by Eight Ball
VOICE ACTING: Apache600, Epolta, Casmo, Wolfpack345, Ultra, Rob Evans,
Steven Williamson, Michael Youngblood, Home Fries, and the DCS Philippines community
Video by Dominik Keller