Je pense que sur un PBEM en random, shroud se justifie, mais avec un scénario tel que celui-ci, fog of war (qui cache toutes les unités, les caractéristiques de prod des villes, mais pas le terrain lui-même) suffit
Bon, je mettrai sans doute une version 35c en ligne cet après-midi.
Voici la liste à jour des changements:
VERSION HISTORY
WaW v35c - Bebert's mod
Change based upon ver 34b explorer's tweaks
Units change
Ships:
There are no longer shiphull. Players can build directly capital ship. But they are very expensive: cruiser's cost is 20'000, battleship's cost is 40'000, carrier cost's is 80'000. The event concerning ship hull is removed.
Supply carry: ships, except cargo ships can carry suplly for 8 turn at 100% readiness, instead 16 turn before. But if readiness is lower than 100, be carefull, your ships will need go back in a port. It would be more difficult for Japan and USA to invade some island without take intermediate bases.
Submarine II, III and IV can carry supply enough to stay a long time in the sea.
Hide capacity of sub is improved. So, if they have not antisupply actictivity, they are often invisible. But they become visible (not a lot anyway) if they have antisupply activity.
Tanks: general change:
Cost of tanks are more and more expensive:
Light tankI: 2000
Light tank II: 2500
Light tank III: 3000
Light tank IV: 3500
medium tankI: 3000
medium tank II: 3500
medium tank III: 4000
medium tank IV: 4500
heavy tankI: 6000
heavy tank II: 6500
heavy tank III: 8000 (oops, ISII, Tiger II and US tank pershing were very exensive at all)
Tank destroyer and TD II: 2500
Tank destroyer III: 3000, cheaper than a light tank IV.
You must have gunII and armor II to have tank destroyer.
HP of TD are lesser than before:
TDI: 2000
TDII: 3750
TDIII: 7000
TD can hide a little, they are weaker than before, but cheaper too, it is a good way to have a strong anti tank defense in the city at well, less exepensive than build heavy tank.
You must have gun II and armor II to have heavy tank. So, combat and cost value of new HTI are the same than the elder HTII
You must have armor II to have halftrack, but halftrack have now a cost of 1500. They have some combat value against infantry, artillery and soft armor
Bazooka are removed from the game. Instead, if you have basic infantry IV and heavy infantry IV, you can have AT rifle, which is an amazing AT weapon (in fact almost the same than former bazooka IV). They can hide, they are cheap, so, be carefull when you move with big armor unit in a heavy forest or a city without scout or armored cars. So, you can have AT paratroops too, the same but you can paradrops them with normal paratroops or elite infantry (if you have some).
New units: selfpropelled artillery. You must have gunIII and armor III to have selfpropelled artillery I Same combat value than artillery III, but with tracked move and more HP than a halftrack, but less than a light tank. The cost is less expensive than a halftrack and an artillery. If you have gun IV, you will have selfpropelled artillery II
Aircraft's cost change:
Fighter: 4000
Carrier aircraft: 5000
Level Bomber and Dive Bomber: 5000
It will be more difficult to have airsupremacy, but aircraft are still amazing weapons against ground troops.
Research: Cost of research steps is higher than before for the second, third and the forth level. Now, it will cost a lot of PP to reach level 3 and level 4. Germany had basic infantry 2 at the begginning. I notice that it would be easy to have a high level in a lot of main tech (armor, fighters, basic and heavy infantery for germany, carriers and ship for Japan) in 1942, but that seems irrealist.
Now, you need 300 pp to reach a level III, and 450pp to reach a level IV. So, high level are "end of war level".
Cost of the action card " France prepared to war" is now 120 pp and "British commitement" is now 200. Allies must now make a choice: leave the France alone, or spend 320pp during the first ten or twelve turn. If allies does, they can probably not improve their research before may or june 1940. It is a choice.
Oob change:
Some hull are replaced by ships.
SU have more units at the beginning of the game, behind the front line, near Smolensk and Moscow.
German and french OOB are a little bit more historical, so french have some troops in the north of France, near benelux frontier, as they had in reality. They have a little more tank, and german too.
German Oob at the beginning is the historical oob just before Poland invasion.
French Oob is a partial historical Oob based upon the french oob in may 1940. They have less units than in may 1940, because french army was not complet in september 1939.
Name of units and HQ has changed. I hope more historical flavour.
France's troops experience at the beginning is 0, german is usually 50.
Brits have a small garrison at Malta Island, and a new part of the home fleet with DD and CA in the north of england.
Map change: mainly some light fortification at the german side of the Rhine (this was the siegfrid line), and some light fortification behind the dniepr, south of Smolensk, and near moscow.
There is now a coastal road beetween Casablanca and Cairo.
Misc:
pp belongs to item group "non combat". So, lanscape that only produce "non combat item" will produce supply AND pp.
I recommand to play with Japan Bonus and chinese bonus, even in a PBEM. They don't have enough poduct capacity to make a good research. So, 10pp/turn will balance this fact.
AI is not very clever, but not to bad anyway. But, play german and japan against west and russian AI++ will be a good challenge. If you play allies against AI (or AI+ or AI++), don't select special rule. German IA (even IA++ with bonuses) cannot take Paris if they have not the readiness advontage from "western blitzkrieg" card.