Re: Field of Glory : Empires
Posté : jeu. mai 21, 2020 1:55 pm
Patch 1.3 en l'honneur de la sortie du DLC
Change History:
v1.3.0.0 – 21st May 2020
(save game compatibility: see at end of patch notes)
This patch is the companion patch to the DLC: Persia 550-330 BCE.
Fixes
• Fix to random buildings in setup not added if pop is not high enough
• Fix to returning garrison bug
• Fix to unwanted move (left over intercept) bug
• Fix to no structure proposed in some regions
• Fix to (yet another) moving capital bug
• Fix to crash when a land trade route is longer than 32 regions
• Fix to an old bug in AI giving away a region in battle
AI
• AI produces less ships
Various changes or improvements
• Improved Battle Deployment
• Free buildings slots overlay replaces useless Combat power overlay
• No accidental death of rulers before turn 10 in any scenario. For leaders, not before turn 5.
• Cannot have revolts in a sea
• Equipment added by Experts buildings are indicated as an icon on Unit Card.
• Tweak to defensiveness formula
• National Decision: Periplus never given if one already present
• Tyrannies can't raid anymore (Although Tyranids still can)
• Fix to Administrative Burden cost where very high treasury was not impacted as they should
• Bonus to leader quality from Academies or other modifiers doubled
• Conversion chance slightly lowered but with guaranteed 1% minimum
• Decadence from size reduced comparatively to building one (the latter was anecdotical compared
to the former)
• Retouched combat power formula
• Inactive factions lose 1% of their current legacy per turn, with a minimum of 10 legacy if feasible
• Intercepting an army entering water will stop interception. The sea giveth, but the sea taketh too.
• Skirmishers have twice as much chances to be targeted in ranged combat than any other unit
• Potential Structures report if they will fill nearby missing bonus or needed resources
• Can browse through all regions even if one can't build a building, using the region panel navigator
Setup and data changes
• Phalanxes have money increase 10%
• War school added
• Sparta palace is a military building because Sparta
• The Acropolis of Athens added as a specific building
• Citizen Hoplite (HEL MI): +1 Defense, Besieger becomes City Defender (+1 siege resist instead of
+1 Besiege). Slightly upped costs.
• Armored Hoplite (HEL HI) has now Besieger. These two changes will instill a much more
defensive profile to Hellenes nations.
• If you want more Besieger, hire mercenaries hoplites!
• City guards also provide +5 loyalty
• Brigantia has a lead mine instead of a tin mine
Diplomacy & War (De Jure / De Facto ownership)
• Up to 48 clauses per treaty (was 12)
• Can ask regions from a losing client state
• Can enter regions of allied client states
• Winning against a client-state changes properly the liege warscore
• Improved region tooltip, indicating legit owner and relationship value
• Peace treaty fixes to 'ping-pong' effect
• Simple treaties Client-State, Cooperation removed from UI as redundant
• War occupied regions shown with special stripes
• No message issued when retroceding regions in peace treaty
• Indicate liege in region tooltip
• Refined calculations of cost for clauses Vassal, Absorb, Region
• Fix to gift in transactions giving too low relation boost
• When you send a treaty, you get a short notification at the top of the screen
• AI will propose less transactions
• Fix to war exhaustion not factored in peace chance (despite being shown in tooltip)
• Slightly tweaked war exhaustion values (a bit harder)
• World factions (rebels, indeps, slaves, bandits) will remove previous legitimate ownership past 3
turns. In the meantime, if retaken, an allied AI or CS will give back the region to his legitimate
owner.
• In case of revolt, if there is a legitimate owner different from occupier, the revolt might be from the
legitimate owning nation.
Compatibility with older games
• Although old saves (up to 1.10) were tested and are working in the latest version of the game, not
all new features added will be active in your ongoing game. We also cannot ensure with a 100%
confidence that there can’t be a glitch or two, although we saw none during tests.
• Base game campaign (GC310) with the DLC activated
• If you acquire the DLC “Persia 550-330 BCE”, then the base campaign (310 BCE) will have
impediments, perks, regional decisions and some of the custom missions of the DLC campaign, if
applicable to the time period.