ALEA JACTA EST
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- Clavier en Or
- Messages : 242
- Enregistré le : mar. janv. 15, 2013 11:54 am
- Localisation : devinez ?
Re: ALEA JACTA EST
Bonsoir,
Est ce que quelqu'un sait si le replay fonctionne sur AJE et si oui à quel fichier correspond il ?
Merci.
Est ce que quelqu'un sait si le replay fonctionne sur AJE et si oui à quel fichier correspond il ?
Merci.
Re: ALEA JACTA EST
Le replay fonctionne, il faut l'activer dans MainMenu/Options puis Media Tab de mémoire.
Par défaut le replay est désactivé car il rend les saves très volumineuses.
Bohémond
Par défaut le replay est désactivé car il rend les saves très volumineuses.
Bohémond
- Pocus
- Seigneur du Spam
- Messages : 485
- Enregistré le : dim. mai 15, 2005 10:27 pm
- Localisation : Lyon
Re: ALEA JACTA EST
plus exactement (mais merci à Bohémond pour sa présence soutenue!) la génération du fichier de replay demande un temps significatif (20% du temps de hosting), mais le fichier rpl est séparé du fichier du tour cependant.
-
- Clavier en Or
- Messages : 242
- Enregistré le : mar. janv. 15, 2013 11:54 am
- Localisation : devinez ?
Re: ALEA JACTA EST
Merci à vous deux,
Je vais activer cette option donc.
Je vais activer cette option donc.
Re: ALEA JACTA EST
Bonjour
je serais partant pour une partie en pbem si cela dit a quelqu un
je suis un débutant sur les jeux Ageod, enfin quelques parties contres les ia et deux pbem sur WIA
Pour l instant je n ai fait que le scenario de Cesar vs Pompei donc je souhaiterais celui la mais a voir
contactez moi en mp si cela dit a quelqu un
bonne soiree
je serais partant pour une partie en pbem si cela dit a quelqu un
je suis un débutant sur les jeux Ageod, enfin quelques parties contres les ia et deux pbem sur WIA
Pour l instant je n ai fait que le scenario de Cesar vs Pompei donc je souhaiterais celui la mais a voir
contactez moi en mp si cela dit a quelqu un
bonne soiree
Patch 1.02b
Patchs officiels pour AJE et BOR ;
AJE ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of AJE patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Marius vs Sulla scenario:
- Juba king of Numidia event cancelled
- Plot against Hiempsal option will not be cancelled by Marius death
- Buying Replacements for Numidians and Mauretanians infantry units allowed.
- Fix to consequences of Optimates "No Answer" to the Peace of Dardanos proposal.
- Fix to Greek and Asian spies Pontic options
The Great Mithridatic War scenario:
- Fix to double Gaius Cassius Longinus in Placentia bug
- Small fix to Galatian alliance option (only active if Galatians are not attacked and unlocked)
- Fix to Pontic Alliance accepted event (PON fleet will now appear, with a probability of 75%)
The Roman Civil War (Caesar vs Pompey) scenario:
- Addition of AI agents to Numidian armies (to reduce tendency to go on naval invasions if controlled by AI)
- Correction to events related to Caesar to Egypt option: now he will go alone with his Legio VI Ferrata
- Correction to Pompey to Egypt option (now he will go alone)
- Fixes to the Numidian and Mauretanian alliance events and options (including possibility of activation beginning in March 49BC if conditions met)
- Small fix to end of Pacorus raid event
- Scythia Minor region now becomes locked if Thracia becomes neutral
Year of the Four Emperors scenario
- Fix small IA interest mismatch for Bononia.
Septimius Severus scenario
- Small fix to Clodius public enemy option (Off conditions, AI routine)
- Numerianus revolt event can only occur if Severus and Clodius are at war
- Fix to duplicate effects of Albinus and Niger death events and Severus proscriptions events
Year of the Four Emperors and Severus scenarios:
- Fixed links between Palmyrene, Corsote and Hemesa regions
Spartacus DLC scenario (if you have it):
- small fix: Lilybaeum now unlocked if revolt extends to Sicily
All scenarios
-Fix to an issue that was preventing the AI from using several options (specially military)
-Bad Trade Message Broadcasting improved.
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
BOR ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of BOR patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Third Samnite War scenario
- Rule Sudden Death turned ON
- Fix to Roman Dictator option regeneration
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones
Ager Gallicus scenario
- Etruria exercitus moved to Populonia (to avoid trigering of Dictator option)
- New option for SPQ faction: Deport prisoners (to gain VP)
- Vitricum region is now unlocked if the Insubrian support the Senones
Pyrhic Victories Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Roman Dictator option regeneration
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed
- Small fixes to locked/unlocked state of some regions in various events
All scenarios except FPW and Mercenary:
- Beneventum removed from the group of regions in which the presence of enemy units may trigger Roman Dictator option
First Punic War 264 BC and 256 BC scenarios:
- Fix to Roman Dictator option regeneration
- Option to sell prisoners added for both factions
- Significant reduction to availability of mercenary recruitment options for Carthage
- No replacements for Carthage mercenaries
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- Correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)
- Small fixes to locked/unlocked state of some regions in various events
First Punic War 264 BC scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul
- Fix to abandonment of Corvus option
First Punic War 256 BC scenario
- Fix to Carthage declaration of War to Numidia option
Mercenary War scenario:
- Fix to text of the people's choice of commander event
- Fix to locked/unlocked state of Syracusae in Hiero's support events
Spartacus DLC scenario (if you have it):
- Small fix: Lilybaeum now unlocked if revolt extends to Sicily
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
Bohémond
AJE ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of AJE patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Marius vs Sulla scenario:
- Juba king of Numidia event cancelled
- Plot against Hiempsal option will not be cancelled by Marius death
- Buying Replacements for Numidians and Mauretanians infantry units allowed.
- Fix to consequences of Optimates "No Answer" to the Peace of Dardanos proposal.
- Fix to Greek and Asian spies Pontic options
The Great Mithridatic War scenario:
- Fix to double Gaius Cassius Longinus in Placentia bug
- Small fix to Galatian alliance option (only active if Galatians are not attacked and unlocked)
- Fix to Pontic Alliance accepted event (PON fleet will now appear, with a probability of 75%)
The Roman Civil War (Caesar vs Pompey) scenario:
- Addition of AI agents to Numidian armies (to reduce tendency to go on naval invasions if controlled by AI)
- Correction to events related to Caesar to Egypt option: now he will go alone with his Legio VI Ferrata
- Correction to Pompey to Egypt option (now he will go alone)
- Fixes to the Numidian and Mauretanian alliance events and options (including possibility of activation beginning in March 49BC if conditions met)
- Small fix to end of Pacorus raid event
- Scythia Minor region now becomes locked if Thracia becomes neutral
Year of the Four Emperors scenario
- Fix small IA interest mismatch for Bononia.
Septimius Severus scenario
- Small fix to Clodius public enemy option (Off conditions, AI routine)
- Numerianus revolt event can only occur if Severus and Clodius are at war
- Fix to duplicate effects of Albinus and Niger death events and Severus proscriptions events
Year of the Four Emperors and Severus scenarios:
- Fixed links between Palmyrene, Corsote and Hemesa regions
Spartacus DLC scenario (if you have it):
- small fix: Lilybaeum now unlocked if revolt extends to Sicily
All scenarios
-Fix to an issue that was preventing the AI from using several options (specially military)
-Bad Trade Message Broadcasting improved.
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
BOR ;
http://www.ageod-forum.com/showthread.p ... atch-1-02b
List of BOR patch changes
1.02b
************
NEW EXE
- Fix to NM gain/loss when objective cities are taken or loss
- Improvements in AI processing time
- Several fixes and improvements to AI agents
- Improvements in how unit combat strength is calculated
- Improvements in the way decisions work and how AI uses them, specially in sieges
UI
- Removal of the Build Fort and Raze Fort buttons (these orders cannot be issued in AJE)
SCENARIOS AND DB FIXES
Third Samnite War scenario
- Rule Sudden Death turned ON
- Fix to Roman Dictator option regeneration
- Small fix to event Conquest of Central Italy
- Fix to Pontius Minor appearance (only if Egnatius is dead)
- Improve conditions for Samnite AI be able to call Umbrians and Senones
Ager Gallicus scenario
- Etruria exercitus moved to Populonia (to avoid trigering of Dictator option)
- New option for SPQ faction: Deport prisoners (to gain VP)
- Vitricum region is now unlocked if the Insubrian support the Senones
Pyrhic Victories Scenario:
- Fix to Trouble in Epirus and Macedonia event (Pyrrhus now leaves alone but leaves his army behind led by Megacles)
- Fix to Roman Dictator option regeneration
- Fix to Fall of Agrigentum event (Sosistratus will go alone to Syracusae)
- Light Infantry ITL Replacements at start fixed.
- Display Issue for Carthage at War Event fixed
- Small fixes to locked/unlocked state of some regions in various events
All scenarios except FPW and Mercenary:
- Beneventum removed from the group of regions in which the presence of enemy units may trigger Roman Dictator option
First Punic War 264 BC and 256 BC scenarios:
- Fix to Roman Dictator option regeneration
- Option to sell prisoners added for both factions
- Significant reduction to availability of mercenary recruitment options for Carthage
- No replacements for Carthage mercenaries
- Correction to CAR Naval Trade Income event bug
- Correction to text errors in the Tanit Gift and Carthage port options texts
- Correction to Postumius Flaminem Mars event (the consul will go alone to Rome, fixed for 3 turns)
- Small fixes to locked/unlocked state of some regions in various events
First Punic War 264 BC scenario:
- Carthaginian army fixed in Africa. Will be unfixed if Carthage declares war to Numidians or in the event of a Roman Africa Invasion
- Improvements to SPQ AI reaction to loss of Sicily
- Corvus option will disappear if not taken and Caius Duilius is no longer consul
- Fix to abandonment of Corvus option
First Punic War 256 BC scenario
- Fix to Carthage declaration of War to Numidia option
Mercenary War scenario:
- Fix to text of the people's choice of commander event
- Fix to locked/unlocked state of Syracusae in Hiero's support events
Spartacus DLC scenario (if you have it):
- Small fix: Lilybaeum now unlocked if revolt extends to Sicily
GAMEPLAY
- NavalBase will speed up ShipRepair/ShipBuild (10 % more than Ports).
- Fix to Entrencher ability
- 3 New MapAlea added (SandStorm, Heat Wave and Mosquitoes)
Bohémond
-
- Clavier en Or
- Messages : 242
- Enregistré le : mar. janv. 15, 2013 11:54 am
- Localisation : devinez ?
Re: ALEA JACTA EST
Est il compatible avec les parties en cours ?
@greyhunter
"Fix to NM gain/loss when objective cities are taken or loss"
Cela pourrai t'aider je pense pour ton problème de moral.
@greyhunter
"Fix to NM gain/loss when objective cities are taken or loss"
Cela pourrai t'aider je pense pour ton problème de moral.
Re: ALEA JACTA EST
Oui, compatible avec partie en cours, dixit Franciscus de l'équipe du jeu ;
As always this patch is comprehensive, meaning all previous patches changes are included.
It should be compatible with saved games, although many of the changes will not be effective.
Bohémond
As always this patch is comprehensive, meaning all previous patches changes are included.
It should be compatible with saved games, although many of the changes will not be effective.
Bohémond
Re: ALEA JACTA EST
La date de sortie pour la nouvelle extension, Parthian Wars, est connue ; le 24 Octobre 2013.
La source chez Matrix ;
http://matrixgames.com/news/1187/Matrix ... .Wish.list
On y apprend de plus les dates de sortie pour Civil War 2 et Espana 1936.
Bohémond
La source chez Matrix ;
http://matrixgames.com/news/1187/Matrix ... .Wish.list
On y apprend de plus les dates de sortie pour Civil War 2 et Espana 1936.
Bohémond
- Emp_Palpatine
- Eco-Citoyen
- Messages : 17846
- Enregistré le : sam. août 21, 2004 12:37 pm
- Localisation : Le XIXème (Siècle, pas arrondissement)
Re: ALEA JACTA EST
J'espère qu'il va y avoir de grosses promo à Noël, parce que ça me fait au moins trois jeux à acheter.
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.
-
- Calimero
- Messages : 16844
- Enregistré le : mar. août 09, 2005 7:49 pm
- Localisation : De retour dans le sud
Re: ALEA JACTA EST
Jamais sur les jeux qui viennent de sortir
« Il est deux catégories de Français qui ne comprendront jamais l’histoire de France : ceux qui refusent de vibrer au souvenir du sacre de Reims ; ceux qui lisent sans émotion le récit de la fête de la Fédération. »
Marc Bloch
Marc Bloch
- Emp_Palpatine
- Eco-Citoyen
- Messages : 17846
- Enregistré le : sam. août 21, 2004 12:37 pm
- Localisation : Le XIXème (Siècle, pas arrondissement)
Re: ALEA JACTA EST
Ils auront trois mois...
En attendant, j'ai hâte de découvrir la politique tarifaire de Mageix.
En attendant, j'ai hâte de découvrir la politique tarifaire de Mageix.
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.
-
- Calimero
- Messages : 16844
- Enregistré le : mar. août 09, 2005 7:49 pm
- Localisation : De retour dans le sud
Re: ALEA JACTA EST
T'es rigolo toiEmp_Palpatine a écrit :Ils auront trois mois...
Pour matrix, un jeu sorti en 2001 est quasiment considéré comme une nouveauté
« Il est deux catégories de Français qui ne comprendront jamais l’histoire de France : ceux qui refusent de vibrer au souvenir du sacre de Reims ; ceux qui lisent sans émotion le récit de la fête de la Fédération. »
Marc Bloch
Marc Bloch
- Emp_Palpatine
- Eco-Citoyen
- Messages : 17846
- Enregistré le : sam. août 21, 2004 12:37 pm
- Localisation : Le XIXème (Siècle, pas arrondissement)
Re: ALEA JACTA EST
Considérant leur niche, sortir trois jeux à 60€ d'affilé serait suicidaire.
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.
Beta patch 1.03
Le beta patch 1.03 est sorti ;
Pour AJE ;
http://ftp.ageod.net/Patch_AJE_v1.03_RC2.zip
Patch 1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
_____
IMPORTANT NOTES:
- If you have an ongoing game in 1.02b and wish to continue it, we recommend that you do not apply patch 1.03.
- The Parthian Wars expansion will require patch 1.03 to function correctly. It WILL NOT work in previous versions of AJE
Pour BOR ;
http://ftp.ageod.net/Patch_BOR_v1.03_RC2.zip
Patch 1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
_____
IMPORTANT NOTES:
- If you have an ongoing game in 1.02b and wish to continue it, we recommend that you do not apply patch 1.03.
- The Parthian Wars expansion will require Alea Jacta Est installed on your computer, patched to AJE 1.03 to function correctly. It is not intended for players that own only BOR.
BOR owners that also have AJE will have to apply both 1.03 patches and will still be able to play all the Parthian scenarios via their BOR game, as now.
Bohémond
Pour AJE ;
http://ftp.ageod.net/Patch_AJE_v1.03_RC2.zip
Patch 1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
Marius vs Sulla scenario:
- Fixes to Lucullus Odyssey events: Cyprus and Aegyptus exercitus are no longer unlocked if respective fleets ally with Optimates; correction to percentage of chance of missions in Cyrene (50) and Egypt (10)
The Roman Civil War (Caesar vs Pompey) scenario:
- Lagid armies will be unlocked if Caesar invades Egypt (will prevent later historical chain of options related to Pompey fleeing to Egypt)
- Pompey dilemna message broadcasted
- Fix to consequences of Pompey strategic choice if not chosen by the player
- Small fix to consequences of the "Pompey goes West" choice: loyatly will now be increased by 25 in Hispania and by 10 in Africa
- Fix to double Galatian leader (Kastor)
Septimius Severus scenario
- Small fix to Severus choice consequences if not chosen by the player
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
_____
IMPORTANT NOTES:
- If you have an ongoing game in 1.02b and wish to continue it, we recommend that you do not apply patch 1.03.
- The Parthian Wars expansion will require patch 1.03 to function correctly. It WILL NOT work in previous versions of AJE
Pour BOR ;
http://ftp.ageod.net/Patch_BOR_v1.03_RC2.zip
Patch 1.03
************
NEW EXE
- Reduce tendency of "wild" cavalry raids
- AI cavalry forces less prone to stay in a siege
- Fix to a bug in development level in regions
- Added functionality, SHIFT now shows the region links of the region below the cursor (if no Stack is selected).
- Additional stacks in same region now get the name of their leader in the region tooltip (the 'Also there' lines)
- Movement path is now color coded
and a lot more small fixes
UI
- New faction icons in Unit recruitment mode (thanks, Picaron !)
- Small tweak to assets icons in main screen (EP now are represented by the bolt)
SCENARIOS AND DB FIXES
All scenarios
- Removed cavalry element from "post-Marius" legions (does not affect BOR scenarios)
- Changed VP values of Roman cohorts (from 10 to 3) and legatus (from 10 to 20)
- Light Infantry, Skirmisher and Raider models hide value lowered to 2
- Changed Cav detect value to 4 for most models (5 for the expert scout nations)
First Punic War 264 BC scenario:
- An additionnal alae legion is possible to recrute for Rome and the Boii are stronger with a noble unit at start.
Parthian Wars expansion:
- Data (events, options, etc) for all scenarios
(NOTE: to play Parthian Wars expansion you have to own Alea Jacta Est)
NB:
Due to database changes patch 1.03 will not be, in principle, guaranteed compatible with saved games
Also, some changes will not be applied yet to the "old" DLC scenarios (Spartacus and Cantabrian Wars), like the removal of cavalry from legions
_____
IMPORTANT NOTES:
- If you have an ongoing game in 1.02b and wish to continue it, we recommend that you do not apply patch 1.03.
- The Parthian Wars expansion will require Alea Jacta Est installed on your computer, patched to AJE 1.03 to function correctly. It is not intended for players that own only BOR.
BOR owners that also have AJE will have to apply both 1.03 patches and will still be able to play all the Parthian scenarios via their BOR game, as now.
Bohémond