ALEA JACTA EST
Beta AAR pour Parthian Wars
Un beta AAR pour Parthian Wars, prochain opus de la série AJE ;
http://www.ageod-forum.com/showthread.p ... to-Parthia
Bohémond
http://www.ageod-forum.com/showthread.p ... to-Parthia
Bohémond
Bata Patch 1.03c
Nouveaux Beta Patch 1.03c ;
Pour AJE ;
http://www.ageod-forum.com/showthread.p ... -available
>> Changelog (for a comprehensive list of all previous patch versions fixes, check the appended AJE Updates pdf file - also installed by the patch)
AJE patch 1.03c
*************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Lagid river ships can only be built in the Nile
- Revision of cities levels to avoid razed "ghost" cities bug
Parthian Wars:
Carrhae scenario:
- correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
Pour BOR ;
http://www.ageod-forum.com/showthread.p ... -available
>> Changelog (for a comprehensive list of all previous patch versions fixes, check the appended BOR Updates pdf file - also installed by the patch)
BOR patch 1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Third Samnite War, Ager Gallicus and Pyrhic Victories scenarios:
- Etruscan ships buildable in Portus Argous port
Parthian Wars (only if you have AJE and PAR installed)
Carrhae scenario:
- correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
----
We encourage you to try it and give feedback; we will always try to correct and improve any issues found.
(Note: if you own BOR, AJE and PAR, and want to play AJE or PAR scenarios (with latest corrections) via your BOR installation, you NEED to apply both AJE and BOR patches)
Bohémond
Pour AJE ;
http://www.ageod-forum.com/showthread.p ... -available
>> Changelog (for a comprehensive list of all previous patch versions fixes, check the appended AJE Updates pdf file - also installed by the patch)
AJE patch 1.03c
*************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Lagid river ships can only be built in the Nile
- Revision of cities levels to avoid razed "ghost" cities bug
Parthian Wars:
Carrhae scenario:
- correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
Pour BOR ;
http://www.ageod-forum.com/showthread.p ... -available
>> Changelog (for a comprehensive list of all previous patch versions fixes, check the appended BOR Updates pdf file - also installed by the patch)
BOR patch 1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Third Samnite War, Ager Gallicus and Pyrhic Victories scenarios:
- Etruscan ships buildable in Portus Argous port
Parthian Wars (only if you have AJE and PAR installed)
Carrhae scenario:
- correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
----
We encourage you to try it and give feedback; we will always try to correct and improve any issues found.
(Note: if you own BOR, AJE and PAR, and want to play AJE or PAR scenarios (with latest corrections) via your BOR installation, you NEED to apply both AJE and BOR patches)
Bohémond
Re: ALEA JACTA EST
Bonjour,
Il y a t-il un moyen pour passer le jeu en mode windows ???
J'ai cherché dans les options mais pas trouvé.
Il y a t-il un moyen pour passer le jeu en mode windows ???
J'ai cherché dans les options mais pas trouvé.
- stratcom
- Mûr pour Franconaute
- Messages : 16657
- Enregistré le : lun. déc. 13, 2004 2:28 am
- Localisation : Chez moi
Re: ALEA JACTA EST
La neutralité religieuse dans les espaces publics est le meilleur moyen de respecter tous les membres de la société, quelle que soit leur religion ou leur croyance.
Re: ALEA JACTA EST
Je commence sérieusement à m'inquiéter quant à la qualité de ma mémoire
Merci pour ta patience
Merci pour ta patience
Re: ALEA JACTA EST
Le patch 1.03 (officiel) paru fin 2013 ;
http://www.ageod-forum.com/showthread.p ... available-!
Pour AJE ;
tp://ftp.matrixgames.com/pub/AleaJa...date-v103c.zip
Changelog:
List of AJE patch changes
1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Several corrections to graphic sprites (armies, icons, etc) positions in map (namely in Anatolia/Pontus)
- Credits button (main screen) in German and Spanish languages (thanks, picaron and dooya!)
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Lagid river ships can only be built in the Nile
- Revision of cities levels to avoid razed "ghost" cities bug
Marius vs Sulla and Great Mithridatic War scenarios:
- Fix to several incorrect command penalties for Pontic "subfactions" (ex: Scythian alliance option forces)
Marius vs Sulla scenario:
- Fix to Peace of Dardanos proposal
The Great Mithridatic War scenario:
- Small fix to the Scythian alliance option consequences (now 3 additional cavalry units will become available to recruit, as stated in the text)
The Roman Civil War (Caesar vs Pompey) scenario:
- Numidian and Mauretanian infantry replacements now available (AFR)
Parthian Wars:
All scenarios:
- Fix to several incorrect command penalties for Parthian "subfactions"
- Relocation of Seleucia port icon on Tigris bank
- Fix to Parthian Civilization and Development flavour events texts
Carrhae scenario:
- Correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
_______________
1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picaron and dooya !)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
Pour BOR
ftp://ftp.matrixgames.com/pub/BirthO...date-v103c.zip
Changelog:
List of BOR patch changes
1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Several corrections to graphic sprites (armies, icons, etc) positions in map (namely in Anatolia/Pontus)
- Credits button (main screen) in German and Spanish languages (thanks, Picaron and dooya!)
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Third Samnite War, Ager Gallicus and Pyrhic Victories scenarios:
- Etruscan ships buildable in Portus Argous port
Pyrhic Victories scenario
- Fix to Taras fleets initial setup (mixed quinqueremis/triremis squadrons)
Parthian Wars:
All scenarios:
- Fix to several incorrect command penalties for Parthian subfactions
- Relocation of Seleucia port icon on Tigris bank
- Fix to Parthian Civilization and Development flavour events texts
Carrhae scenario:
- Correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
_______________
1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picaron and dooya!)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Mercenary War scenario:
- Fix to Carthaginian option of alliance with Sardinian tribes (wrong sardinian leader unit fixed)
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
Bohémond
http://www.ageod-forum.com/showthread.p ... available-!
Pour AJE ;
tp://ftp.matrixgames.com/pub/AleaJa...date-v103c.zip
Changelog:
List of AJE patch changes
1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Several corrections to graphic sprites (armies, icons, etc) positions in map (namely in Anatolia/Pontus)
- Credits button (main screen) in German and Spanish languages (thanks, picaron and dooya!)
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Lagid river ships can only be built in the Nile
- Revision of cities levels to avoid razed "ghost" cities bug
Marius vs Sulla and Great Mithridatic War scenarios:
- Fix to several incorrect command penalties for Pontic "subfactions" (ex: Scythian alliance option forces)
Marius vs Sulla scenario:
- Fix to Peace of Dardanos proposal
The Great Mithridatic War scenario:
- Small fix to the Scythian alliance option consequences (now 3 additional cavalry units will become available to recruit, as stated in the text)
The Roman Civil War (Caesar vs Pompey) scenario:
- Numidian and Mauretanian infantry replacements now available (AFR)
Parthian Wars:
All scenarios:
- Fix to several incorrect command penalties for Parthian "subfactions"
- Relocation of Seleucia port icon on Tigris bank
- Fix to Parthian Civilization and Development flavour events texts
Carrhae scenario:
- Correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
_______________
1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picaron and dooya !)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
Pour BOR
ftp://ftp.matrixgames.com/pub/BirthO...date-v103c.zip
Changelog:
List of BOR patch changes
1.03c
************
NEW EXE (date 28/10/2013)
- Fix of a rare bug in movement of ships in rivers
UI
- Several corrections to graphic sprites (armies, icons, etc) positions in map (namely in Anatolia/Pontus)
- Credits button (main screen) in German and Spanish languages (thanks, Picaron and dooya!)
- Small fix to spanish language detailed battle report interface
SCENARIOS AND DB FIXES
All Scenarios:
- Fixes to Units DB:
Sea-worthy ships can only be built in sea ports, not in river ports
Third Samnite War, Ager Gallicus and Pyrhic Victories scenarios:
- Etruscan ships buildable in Portus Argous port
Pyrhic Victories scenario
- Fix to Taras fleets initial setup (mixed quinqueremis/triremis squadrons)
Parthian Wars:
All scenarios:
- Fix to several incorrect command penalties for Parthian subfactions
- Relocation of Seleucia port icon on Tigris bank
- Fix to Parthian Civilization and Development flavour events texts
Carrhae scenario:
- Correction to Malichus II english bio notes
Marcus Antonius scenario:
- Correction to final texts of roman minor victory/defeat
Traianus scenario
- Fix to conditions for Jewish revolts to occur
- Fix to Parthian option to recruit Scythian mercenary cavalry
Severus scenario:
- Small fix to option to raise new legions in Nisibis
- Further fix to Armenia sues for Peace event
- Fix to Parthian option to recruit Scythian mercenary cavalry
_______________
1.03b
************
NEW EXE (date 10/10/2013)
- New diplomatic variables exported to Gamelogic.opt (minimum relations needed to give passage, supply and intel), still to test and apply to scenarios
LANGUAGES
- Spanish and German translations updated for all scenarios (thanks, picaron and dooya!)
SCENARIOS AND DB FIXES
All scenarios:
- Correction and improvement to several Ports exit points
Mercenary War scenario:
- Fix to Carthaginian option of alliance with Sardinian tribes (wrong sardinian leader unit fixed)
Parthian Wars:
Marcus Antonius scenario:
- Fix to Lagids rebirth and remodelling of Asia Minor political options
- Rework of Antiochia Legions defection to Labienus event
- Small fix to Judea alocation multichoice event (allocate to Herod option)
Severus scenario:
- Fix to Armenia sues for Peace event
- Agbar sues for neutrality and Capture of Artaxata events cancelled
Bohémond
-
- Empereur spammique
- Messages : 2330
- Enregistré le : mer. oct. 26, 2005 10:29 am
- Localisation : Pau
Re: ALEA JACTA EST
Tient , je viens juste de voir que le jeu a été greenligth , c'est a dire qu'il va pouvoir débarqué sur steam .
Dieu est tout puissant , il peut tout .
ET si dieu avait crée une dimension ou il ne peut rien et ou il n'est pas .
ET si dieu avait crée une dimension ou il ne peut rien et ou il n'est pas .
- Lafrite
- Plombier CSS/PHP/SQL
- Messages : 13360
- Enregistré le : mar. août 17, 2004 8:04 pm
- Localisation : Baraque Friture
- Contact :
Re: ALEA JACTA EST
Bonne nouvelle, AJE : Hannibal Terror of Rome sera un standalone
http://wargamer.com/article/3591/event- ... g-releases
http://wargamer.com/article/3591/event- ... g-releases
HAN Preview
Une Preview de Hannibal ; Terror of Rome a été mise en ligne récemment ;
http://www.ageod-forum.com/showthread.p ... or-of-Rome
Bohémond
http://www.ageod-forum.com/showthread.p ... or-of-Rome
Bohémond
Re: ALEA JACTA EST
Ave, j'ai une question.
J'ai une armée commandée par le consul A que j'embarque dans une flotte commandée par l'amiral B.
Déjà, petit problème, comme A a une plus petite préséance que B, A devient l'amiral de la flotte.
Bon, admettons.
Le hic, c'est que j'ordonne un débarquement de l'armée en plein territoire ennemi et du coup, l'armée fait son débarquement correctement mais avec B comme commandant.
Ben non, pas content car B est loin d'avoir les attributs et le niveau de commandement de A.
Donc ma question est simple: avec cette procédure de débarquement automatique, on fait comment pour que ce soit bien le consul A qui débarque à la tête des légions?
J'ai une armée commandée par le consul A que j'embarque dans une flotte commandée par l'amiral B.
Déjà, petit problème, comme A a une plus petite préséance que B, A devient l'amiral de la flotte.
Bon, admettons.
Le hic, c'est que j'ordonne un débarquement de l'armée en plein territoire ennemi et du coup, l'armée fait son débarquement correctement mais avec B comme commandant.
Ben non, pas content car B est loin d'avoir les attributs et le niveau de commandement de A.
Donc ma question est simple: avec cette procédure de débarquement automatique, on fait comment pour que ce soit bien le consul A qui débarque à la tête des légions?
Re: ALEA JACTA EST
Problème d'installation du patch 1.04 public béta.
J'ai 2 installations, celle d'AJE de base et celle de AJE:Hannibal Terror of Rome.
Le patch 1.04 s'installe parfaitement sur AJE de base; par contre, rien à faire avec la seconde installation AJE:Han ..., elle reste en 1.01.
Le chemin spécifié est pourtant le bon.
Une idée?
Il suffit de fusionner le consul A avec une de ses troupes et il débarque avec, laissant l'amiral B à bord des bateaux.
Seul petit inconvénient qd même, le reste de l'armée perd normalement les bonus du consul A, le temps d'1 tour.
J'ai 2 installations, celle d'AJE de base et celle de AJE:Hannibal Terror of Rome.
Le patch 1.04 s'installe parfaitement sur AJE de base; par contre, rien à faire avec la seconde installation AJE:Han ..., elle reste en 1.01.
Le chemin spécifié est pourtant le bon.
Une idée?
Tiens, je réponds moi-même, j'ai fini par trouver.rominet a écrit :J'ai une armée commandée par le consul A que j'embarque dans une flotte commandée par l'amiral B.
Déjà, petit problème, comme A a une plus petite préséance que B, A devient l'amiral de la flotte.
Bon, admettons.
Le hic, c'est que j'ordonne un débarquement de l'armée en plein territoire ennemi et du coup, l'armée fait son débarquement correctement mais avec B comme commandant.
Ben non, pas content car B est loin d'avoir les attributs et le niveau de commandement de A.
Donc ma question est simple: avec cette procédure de débarquement automatique, on fait comment pour que ce soit bien le consul A qui débarque à la tête des légions?
Il suffit de fusionner le consul A avec une de ses troupes et il débarque avec, laissant l'amiral B à bord des bateaux.
Seul petit inconvénient qd même, le reste de l'armée perd normalement les bonus du consul A, le temps d'1 tour.
Re: ALEA JACTA EST
Les patchs beta 1.04 sont pour AJE et BOR. Le patch 1.01 est pour HAN. Intrinsèquement ce sont les mêmes. Votre AJE et votre HAN sont donc bien à jour.rominet a écrit :Problème d'installation du patch 1.04 public béta.
J'ai 2 installations, celle d'AJE de base et celle de AJE:Hannibal Terror of Rome.
Le patch 1.04 s'installe parfaitement sur AJE de base; par contre, rien à faire avec la seconde installation AJE:Han ..., elle reste en 1.01.
Le chemin spécifié est pourtant le bon.
Une idée?
Bohémond
Re: ALEA JACTA EST
Merci pour la rapide réponse.
Bourrique que je suis; donc jouer la seconde guerre punique en 1.04 par AJE ou en 1.01 par AJE:Han revient strictement au même, c'est ça!
Bourrique que je suis; donc jouer la seconde guerre punique en 1.04 par AJE ou en 1.01 par AJE:Han revient strictement au même, c'est ça!