AoD Carnet n°5

Répondre
Avatar du membre
Emp_Palpatine
Eco-Citoyen
Eco-Citoyen
Messages : 16992
Enregistré le : sam. août 21, 2004 12:37 pm
Localisation : Le XIXème (Siècle, pas arrondissement)

AoD Carnet n°5

Message par Emp_Palpatine » jeu. oct. 08, 2009 3:48 pm

Et voilà, comme tout les jeudis!
Welcome to the 5th Edition of the AOD Dev Diary.

Today's topic is all about supply and logistics. You may have noticed that supplies are now carried together with a unit. There are bars for the status of the carried amount, to be specific,
there is a bar for supply and a bar for fuel. Units that only use supplies will not carry any oil with them and thus will not display that bar.
Each Division carries supplies & oil for about 30 days (this is a moddable value), so if a division gets cut off, it will be able to sustain itself for around a month. However this feature could devalue encirclements, and to also promote a combined air-land focus, the carried stock is destroyable by air interdiction. Your CAS units are very effective at this, giving them a further role on the battlefield.

Image

The supply efficiency, i.e. the rate at which a unit receives more supplies is now more dependent on the ESE level and the supply line back to the nearest supply depot (which is in most cases still the capital). TC is still there, and now it models the maximum limit a nation is capable in transportation.
Be aware that going in the red now means a drop in ESE. Any unit fighting with low stock will receive combat penalties; so attritional battles on low ESE units will prevent them from fighting effectively. Just think of superiorly equipped but critically low ESE Japan against numerical superior china - there was a reason the interior of china was so hard to conquer.
Anyways, make sure you're keeping an eye out on the TC; and your trucks will keep on rolling.

For ESE calculation we implemented a completely new mathematical algorithm, which traces terrain, infrastructure, ports and also takes estimated & actual throughput and neighbouring areas into account.
So, actually you will now have a hard time supplying that complete 6th Army through that single & muddy mountain dirt road.

Image

Naval Units on the other hand carry roughly half a year’s worth of supplies and do not get resupplied at sea. They do resupply very quickly at ports but while at sea the over all supply situation on the home front does not affect them. Fleets auto return to their home port when supplies and/or oil is running low, and then continue with their mission afterwards.

Another new feature is that supply usage depends on unit actions. A unit garrisoning some quiet backwater and a unit fighting on the front are completely different things, so we made a lot of modifiable values to correctly simulate this.
The division supply usage rate can be seen by an indicator in the unit menue.
Let’s look at what this means for naval units. Take a submarine for example; it should be able to sail roughly half a year under peacetime conditions. However after just a few engagements it will need to come by a port for resupply. Land units caught in a pocket will not be able to sustain any more than a weeks worth of fighting without seriously diminishing their stockpile, reducing their ability to mount serious resistance.

Image

Resource and Supply convoy routes are now displayed in different colours and with nice looking arrows for faster recognition.
Also the danger level of sea provinces is shown (last time a convoy of your alliance was attacked) If a sea province has a too high danger level it is avoided by transports, so it is now possible to blockade provinces and even sea regions with enough forces. Units stationed on islands are now far more vulnerable if you do not control the seas.

Image

As stated previously, there are espionage missions that detect naval vessels, and enemy convoys. Enemy convoys will also be shown in the supply map, but for a limited duration.

Stay tuned for next weeks DevDiary, were im going to talk about Production and an alle new feature : Buildings.
Vous pensez tous que César est un con? Vous pensez que le consul et son conseiller sont des cons? Que la police et l'armée sont des cons? Et vous pensez qu'y vous prennent pour des cons? Et vous avez raison, mais eux aussi! Parce que depuis le temps qu'y vous prennent pour des cons, avouez que vous êtes vraiment des cons. Alors puisqu'on est tous des cons et moi le premier, on va pas se battre.

Répondre

Retourner vers « Hearts of Iron II »