New feature: Battlefield Timestamps.http://www.matrixgames.com/forums/tm.as ... =�
Under the Battlefield Timestamp system, after all combats are resolved, the player-turn will advance to the combat round of the MEDIAN length combat. In other words, if there were seven combats that lasted 1, 1, 2, 2, 3, 3, & 6 rounds respectively then the player turn would advance only two rounds, instead of the six rounds of before. Note that this means that three combats lasted longer than the round of the new combat phase. This will be accounted for by placing a TIME STAMP in those three hexes that will equal their actual ending round.
TIME STAMP definition: The fraction of the player-turn, in tenths, that has been expended. This applies to the Player-Turn itself, to Units (the fraction of their MPs that they have expended), and now to battlefield hexes.
Movement effects of Battlefield Time Stamps: Any unit that enters a hex with a Battlefield Time Stamp will have its movement points reduced until its unit time stamp is at least equal to that of the hex.
Combat effects of Battlefield Time Stamps: Combats planned for a hex with a Battlefield Time Stamp will start on a combat round as if the player-turn is the same as the hex’s time stamp. All units that participate in a combat that results in a Battlefield Time Stamp have their time stamps increased to the resulting time stamp of the battlefield.
Combat creation of Battlefield Time Stamps: If a combat lasts longer than one round, it creates a Battlefield Time Stamp equal to the last round that combat expended.