Civ 4 - Rise of mankind 2.71

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Lafrite
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Enregistré le : mar. août 17, 2004 8:04 pm
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Re: Civ 4 - Rise of mankind 2.71

Message par Lafrite »

Juste pour signaler que ça bouge toujours et que la traduction française a été mise à jour.

http://forums.civfanatics.com/showthread.php?t=243164
Version 2.92
--------------

Mods
----
- Updated: RevDCM 2.721
- Updated: RevDCM SVN (unreleased 2.8WIP)
- Updated: Better BtS AI 1.01b
- Updated: Unofficial patch 1.50+
- Updated: BULL 1.1 [Build 164]



Modules
-------
- Updated: Vincentz Infinite Projects vanilla patch
- Updated: many leaderhead buttons
- Updated: all leader modules' GameInfoSchema and CivilizationSchema files
- Updated: all modular leaders have now Inquisition memorys
- Updated: all modular leaders have now BBAI victory strategies
- Added: Vincentz' Guilds (15 new medieval "corporations")
- Added: Vincentz' Corporations (6 new)
- Removed: Industry improvement modules
- Disabled: Realistic Diplomacy


Game Defines
------------
- Changed: TECH_COST_FIRST_KNOWN_PREREQ_MODIFIER 8->15 (research is faster for all civs, timeline was bit off)
- Changed: TECH_COST_KNOWN_PREREQ_MODIFIER 8->15 (research is faster for all civs, timeline was bit off)
- Changed: BBAI_HUMAN_AS_VASSAL_OPTION to 1, human player can become a vassal of AI player
- Changed: DCM_BATTLE_EFFECTS to 1 ie. Battle Effects are enabled



Translations
------------
- Updated: Spanish translation
- Updated: French translation
- Updated: German translation


PythonCallbacks
---------------
- Disabled: USE_IS_VICTORY_CALLBACK (no longer needed)
- Disabled: onGameUpdate function no longer calls OOSLogger (wasn't working properly and caused OOSes?)


PlotLSystem
-----------
- Fixed: an_Meso_America.nif problem which caused CTDs


Techs
-----
- Fixed: Stone Tools sound for quote
- Fixed: Mining sound for quote removed (didn't match the quote text)
- Changed: Calendar no longer center map
- Changed: Cartography centers map


Promotions
----------
Following changes should prevent infinite loop problem with some units that were able to get over 100% withdraw chance. Also solves the problem where cavalry units weren't able to get any new promotions

- Changed: Guerrilla III no longer gives withdraw bonus
- Changed: Flanking I withdraw chance 15% -> 10%
- Changed: Flanking II withdraw chance 20% -> 15%
- Changed: Flanking III withdraw chance 25% -> 15%
- Changed: Tactics withdraw chance 30% -> 20%
- Changed: Holy Trinity withdraw chance 20% -> 0
- Changed: Pharaoh's Propaganda withdraw chance 30% -> 0
- Changed: Stealth I withdraw chance 10% -> 0
- Changed: Stealth II withdraw chance 20% -> 0
- Changed: Stealth III withdraw chance 30% -> 0
- Changed: Navigation II no longer doubles movement on ocean and coast plots, instead gives +1 movement
- Changed: Trench I-III buttons
- Changed: removed all referencies to Battle terrain features


Units
-----
- Changed: Elephant Rider gets +15% attack bonus in forest and jungle
- Changed: War elephant gets +25% attack bonus in forest and jungle
- Changed: ACV button
- Changed: ACV SAM button
- Changed: Trade Caravan belongs now to Recon unitcombat group (prevents saved games from getting corrupted, possibly fixes rare CTD issues), graphics and button updated
- Changed: Freight belongs now to Recon unitcombat group (prevents saved games from getting corrupted, possibly fixes rare CTD issues)
- Changed: Galley can not enter ocean plots
- Changed: War Galley can not enter ocean plots
- Changed: Trireme can not enter ocean plots
- Changed: Siege quinquereme can not enter ocean plots
- Changed: V1 button
- Changed: Precision Attack missile button
- Changed: Guided Missile button
- Changed: Stiletto boat button
- Changed: Galley button
- Changed: T95 button
- Changed: Biological Warfare Missile button
- Changed: EMP SAM Infantry button
- Changed: Halftrack button
- Changed: Light AA button
- Changed: Modern Marine button
- Changed: Paratrooper button
- Changed: Dragoon button
- Changed: Foreign Legion button
- Changed: Navy Seal button
- Changed: Seaplane Tender button
- Changed: Spitfire button
- Changed: JA37 button
- Changed: T34 button
- Changed: FW190a button
- Changed: Hybrid Gunship button
- Changed: Viking Longboat button
- Changed: Javelineer button, bonus vs. mounted removed
- Changed: French marine button
- Fixed: Redcout combat bonuses vs. archer, melee etc. removed
- Fixed: Motorcycle no longer has UNITAIs for ATTACK and ATTACK_CITY since the unit is defensive only
- Fixed: Mi26 no longer has UNITAI ATTACK since the unit is defensive only


Terrain
-------
- Changed: Coast gold yield changed from 2 to 1 (because Lighthouse adds gold for all sea plots)

Terrain features
----------------
- Changed: All Battle features removed (handled with different method now)
- Changed: Flood plains food bonus now +1 and +1 from river instead of +3


Buildingclasses
---------------
- Changed: Ascension Gate now uses Victory threshold VICTORY_SCIENTIFIC (allows the removal of some python checks -> speed optimization)


Buildings
---------
- Changed: Coal Plant button
- Changed: Healer's hut button
- Changed: Shopping District button
- Changed: Arena button
- Changed: Design Studio button + graphics
- Changed: Artesian Well button
- Changed: Commercial Port button
- Changed: International Port button
- Changed: Oil Plant button
- Changed: Bath House graphics + ethnic variations
- Changed: Aqueduct texture
- Changed: Foundry graphics + button
- Changed: Glassmith graphics + button
- Changed: Steelmill graphics
- Changed: Riverport button + graphics
- Changed: Cannery graphics + button
- Changed: Museum graphics + button


National Wonders
----------------
- Changed: Modern Art Theatre button
- Changed: Labor Union button
- Changed: Brewery button
- Changed: National TV Station button
- Changed: Radio Telescope button
- Changed: Fertilizer plant graphics + button
- Changed: Android Factory graphics + button


Great Wonders
-------------
- Changed: World News Network button
- Changed: Copernicus' Observatory button
- Changed: Himeji Castle button
- Changed: Petra button

Projects
--------
- Changed: ITER button


Python
------
- Disabled: RoMEventManger.py code blocks for Scientific Victory (check already in xml)
- Disabled: RoMGameUtils.py code blocks for Scientific Victory (check already in xml)


City Specialists
----------------
- Changed: Android button
- Changed: Celebrity button
- Changed: Noble button
- Changed: Slave button

Improvements
------------
- Changed: Shaft mine button, -1 Food when discover Explosives, moved to Explosives
- Changed: Modern Mine button, starts with -1 food penalty
- Changed: Groundwater well button
- Changed: Treefarm button
- Changed: Lumbermill gets +1 gold instead of +1 hammer from Mass Transit, and +1 hammer and +1 gold instead of +2 from Environmental Economics
- Changed: Workshop gets +1 gold instead of +2 from DNA computing
- Changed: Farm gets -1 hammer penalty from Machine Tools and -1 hammer penalty from Genemanipulation (specializes to food production)
- Changed: Mine -1 Food when discover Explosives
- Fixed: Vertical Farm shadows no longer blink

Resources
---------
- Changed: Sulphur gets -2 food penalty on the plot

Gametext
--------
- Fixed: encoding format Assets/XML/Text/AIAutoPlay_CIV4GameText.xml
- Fixed: encoding format Assets/XML/Text/BUGOptions_RevDCMGameText.xml
- Fixed: encoding format Assets/XML/Text/BUGOptions_RoMGameText.xml
- Fixed: encoding format Assets/XML/Text/BarbarianCiv_CIV4GameText.xml
- Fixed: encoding format Assets/XML/Text/RevUtils_CIV4GameText.xml
- Fixed: encoding format Assets/XML/Text/RevolutionScreenText_CIV4GameText.xml

Leaders
-------
- Changed: new Better BtS AI victory thresholds added to all leaders

Civics
------
- Changed: fRevIdxDistanceModifier to iRevIdxDistanceModifier and edited all used float values to integer values

Build
-----
- Changed: removed all Battle feature modifiers

Mapscripts
----------
- Renamed: Full of resources script so that it isn't the default script when creating custom game

Game settings
-------------
- Changed: Revolutions off by default due to known issues - defect and join rebel options during revolution will cause freeze/crash/bugs. Will be enabled again for v2.93
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