https://civilization.fandom.com/wiki/Di ... vel_(Civ6)
Ca ne changera rien, par contre, vous pouvez jouer en difficulté colon.
https://civilization.fandom.com/wiki/Di ... vel_(Civ6)
Pourquoi pas je suis pas mal partie mais c'est plus sympa avec des vrais joueurs.
Combien du coup ?il serait bien d'être plus nombreux que 5.
Faut pas être trop exigeant, donc si on peut être 6, c'est déjà bien.
Tout le monde n'a pas confirmé et au vue du délai, non.
oui pas de problème
Free Game Update
[BALANCE/POLISH]
Updates to Diplomatic Victory
Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3)
Victory is now determined upon player turn start, rather than upon receiving points.
Players now lose Favor per turn for each occupied Original Capital.
Aid Request penalty for pollution is doubled.
Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10).
Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas).
Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources.
Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking.
Unmet players now get a visible pie wedge in the CO2 chart.
Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed.
Tweaked mountain spawn locations for more intelligent placement.
Palenque City-State renamed Mitla.
[UI]
Players can now manually resize the Offers and Inventory panels during trades.
Players can now select different text sizes for the chat panel.
Added page history trail to Civilopedia for easier navigation.
Fixed an issue that was causing “click” sounds to play whenever a notification was auto-dismissed.
Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens.
Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications.
Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background.
Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories.
Added icon for Reef adjacency bonus
Altered some team colors to be more visible.
Better dynamic sizing of various menus – Save/Load, Hall of Fame, Mods, Setup Menu
Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions.
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